zelda-framework VS awesome-collision-detection

Compare zelda-framework vs awesome-collision-detection and see what are their differences.

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zelda-framework awesome-collision-detection
4 2
5 824
- -
0.0 5.1
almost 3 years ago 8 months ago
C++
zlib License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

zelda-framework

Posts with mentions or reviews of zelda-framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

awesome-collision-detection

Posts with mentions or reviews of awesome-collision-detection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-22.

What are some alternatives?

When comparing zelda-framework and awesome-collision-detection you can also consider the following projects:

FCL - Flexible Collision Library

colliders

pixel-perfect-object-based-collision - This is the pixel-perfect object-based collision tutorial code for GameMaker (as of IDE v2023.1.1.62).