z88dk
chibicc
z88dk | chibicc | |
---|---|---|
6 | 21 | |
853 | 8,514 | |
3.2% | - | |
9.9 | 0.0 | |
2 days ago | 6 months ago | |
Assembly | C | |
GNU General Public License v3.0 or later | MIT License |
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z88dk
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Best practice to store context for a C compiler
z88dk
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Compiler Roms?
And z88dk home page: https://github.com/z88dk/z88dk
- Z88dk v2.2 Release
- transferring code to a ti-84
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8080 or Z80 compilers
z88dk or sdcc come to mind. I've only done things with z88dk though because it was easier to setup for the msx platform. sdcc has more optimization but i think these days you can use it under z88dk also. Good luck, this is fun! :)
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Z80 (Z180 & Z80N) 32-Bit and 16-Bit IEEE floating point libraries in the Z88DK
The 32-bit library. https://github.com/z88dk/z88dk/blob/master/libsrc/_DEVELOPMENT/math/float/math32/readme.md
chibicc
- Cwerg: C-like language that can be implemented in 10kLOC
- Apple hiring compiler developers for improving Swift / C++ interoperability
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GCC always assumes aligned pointer accesses
If a --k&r mode was to be reliable, wouldn't it need to get specified first? Otherwise people would start relying on some edge case.
If speed is not a requirement for the --k&r mode, you could just take the tis-interpreter and note that if it runs without UB, it is still much faster than an actual computer was when k&r were active.
Would it even be possible to specify a variant of C that contains no UB (e.g. would define exactly what happens on unaligned access), but can compile practical existing C89 programs? I wonder if it could be written such that it could actually specify the behaviour consistently across the language intersection supported by both of e.g. GCC 2.95 and Chibicc[0].
Or maybe there are so many bugs in GCC 2.95 that it would simply be infeasible? How much time would it take to specify?
[0]: https://github.com/rui314/chibicc
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EU to vote regulation that has a considerable potential to hurt OSS
I was on the Eclipse Foundation call a few days ago regarding this topic and they said there was a well-established 3-part test for this in the EU courts. But I don't think I managed to take a screenshot, sorry.
Here is a snippet from the EU Blue Guide linked the from the Eclipse blog post:
"Commercial activity is understood as providing goods in a business related context. Non-profit organisations may be considered as carrying out commercial activities if they operate in such a context. This can only be appreciated on a case by case basis taking into account the regularity of the supplies, the characteristics of the product, the intentions of the supplier, etc. In principle, occasional supplies by charities or hobbyists should not be considered as taking place in a business related context."
I would consider GCC or React to fit this definition, while a hobby project like https://github.com/rui314/chibicc not to fit it.
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Best practice to store context for a C compiler
chibicc
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SectorC: A C Compiler in 512 bytes
chibicc: https://github.com/rui314/chibicc (A reasonably digestible C implementation)
- List of (open source) C compilers
- Chibicc – A Small C Compiler
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Are Hoistings Possible for C++?
When you say a fork of LLVM, am I correct in assuming that you specifically mean a fork of Clang? I don't see how the compiler backend would affect support for language extensions, regardless of whether it's an exception to that such as Tcc, Cproc, the MIR C jitter, lacc, 8cc, 9cc, and chibicc. Most of those are not for production, excluding Cproc and Tcc (at least according to Suckless or Oasis).
What are some alternatives?
devkitSMS - development kit and libraries for SEGA Master System / SEGA Game Gear / SEGA SG-1000 / SEGA SC-3000 homebrew programming using C language (and the SDCC compiler)
8cc - A Small C Compiler
sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.
mold - Mold: A Modern Linker 🦠
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
build-your-own-x - Master programming by recreating your favorite technologies from scratch.
llvm-I8080 - LLVM Compiler Backend for Intel 8080 and LC-2200
SmallerC - Simple C compiler
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Co-dfns - High-performance, Reliable, and Parallel APL
printf - Tiny, fast, non-dependent and fully loaded printf implementation for embedded systems. Extensive test suite passing.
quickjs - Public repository of the QuickJS Javascript Engine.