yummy
Yummy Game Server (by erhanbaris)
rustcycles
A fast multiplayer shooter on wheels written in Rust using the Fyrox engine. Free and open source. (by rustcycles)
yummy | rustcycles | |
---|---|---|
1 | 2 | |
6 | 41 | |
- | - | |
2.8 | 8.7 | |
13 days ago | 10 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yummy
Posts with mentions or reviews of yummy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-08.
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Multiplayer in Rust
Hi. I am developing multiplayer server for games. It is still under development. Maybe it can worth to take a look at it. Note: you can use python for scripting and control the communication. https://github.com/erhanbaris/yummy
rustcycles
Posts with mentions or reviews of rustcycles.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-08.
-
Multiplayer in Rust
Shameless plug: here's how network messages look in my game: https://github.com/rustcycles/rustcycles/blob/master/src/common/messages.rs - I generally try to keep the project documented and it's much smaller than veloren so it should be easier to understand. I am also looking for collaborators, wink wink...
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How to link a library dynamically? Running into weird issues
I've been trying to figure out how to speed up builds of the fyrox game engine. Bevy offers an option to build as a dynamic library so during development only the game itself needs to be recompiled and linked. In theory it should be trivial to do the same in fyrox but for some reason it fails to link. I did the same thing as bevy in my game's repo: https://github.com/rustcycles/rustcycles/commit/6cc1887c4ed338ecf07b1835d739e9400e15dd0a
What are some alternatives?
When comparing yummy and rustcycles you can also consider the following projects:
gamercade_console - A Neo-Retro Fantasy Console. Make WASM-powered, networked multiplayer games.
opentron - OpenTron is the first fully independent implementation of the Tron protocol, written in Rust.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
mine.js - :mount_fuji: A voxel world built with JS/TS/RS. (formerly mc.js) (maybe mine.ts? or even mine.rs?)
valence - A Rust framework for building Minecraft servers.