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rustcycles
A fast multiplayer shooter on wheels written in Rust using the Fyrox engine. Free and open source.
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InfluxDB
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For future reference, after discussing this with bjorn3, he opened an issue because it very likely is a rustc bug.
I've been trying to figure out how to speed up builds of the fyrox game engine. Bevy offers an option to build as a dynamic library so during development only the game itself needs to be recompiled and linked. In theory it should be trivial to do the same in fyrox but for some reason it fails to link. I did the same thing as bevy in my game's repo: https://github.com/rustcycles/rustcycles/commit/6cc1887c4ed338ecf07b1835d739e9400e15dd0a
I wanted to make sure my setup was correct so I tried adding fyrox as a dep of bevy (yeah, i know...) and compiling both with the dynamic feature: https://github.com/martin-t/bevy/commit/326b9a1eb8977499080e9b62981b1cbd64eb5e17