How to link a library dynamically? Running into weird issues

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  • rust

    Empowering everyone to build reliable and efficient software.

  • For future reference, after discussing this with bjorn3, he opened an issue because it very likely is a rustc bug.

  • rustcycles

    A fast multiplayer shooter on wheels written in Rust using the Fyrox engine. Free and open source.

  • I've been trying to figure out how to speed up builds of the fyrox game engine. Bevy offers an option to build as a dynamic library so during development only the game itself needs to be recompiled and linked. In theory it should be trivial to do the same in fyrox but for some reason it fails to link. I did the same thing as bevy in my game's repo: https://github.com/rustcycles/rustcycles/commit/6cc1887c4ed338ecf07b1835d739e9400e15dd0a

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • bevy

    A refreshingly simple data-driven game engine built in Rust (by martin-t)

  • I wanted to make sure my setup was correct so I tried adding fyrox as a dep of bevy (yeah, i know...) and compiling both with the dynamic feature: https://github.com/martin-t/bevy/commit/326b9a1eb8977499080e9b62981b1cbd64eb5e17

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