yquake2
Q2RTX
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yquake2 | Q2RTX | |
---|---|---|
59 | 34 | |
820 | 1,199 | |
2.9% | 0.4% | |
8.8 | 9.2 | |
about 9 hours ago | 10 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yquake2
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'Quake II Enhanced' merges expansions with base game, introduces new mission packs AND added to to Luxtorpeda for Steam
u/d10sfan has added vkQuake2, Yamagi Quake II, Q2PRO and FTE QuakeWorld source ports for Quake II Enhanced and its mission packs to Luxtorpeda repo. Thanks to that, native Linux ports of the games can be played as Steam games.
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Jazz² Resurrection v2.0 introduced Nintendo Switch and FreeBSD support (engine reimplementation of Jazz Jackrabbit 2)
Jazz² Resurrection is an open-source engine reimplementation of 1998 platfomer classic Jazz Jackrabbit 2. Just like other source ports like QuakeSpasm, Yamagi Quake II, ioquake3 it requires original game data to run that can be purchased in GOG.
- What is a good source port of quake 2 and a good mod for quake 1 (other than arcane dimensions because i have played it)
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Steam Deck Experience for 90s/Early 2000s FPS games and CRPGs?
I have been enjoying the h*ck out of Quake II (the Yamagi version, not the Steam version).
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I'm new to visual studio and need to convert the game folder into a dll. can anybody give me instructions or a tutorial?
that prigraam alreasy has compiled releases https://www.yamagi.org/quake2/
- Step climber physics mechanic in quake ?
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Looking for singleplayer FPS games
Quake 2 (Yamagi mod supports Xbox controllers. Go here to download it.)
- Taking you guys advice
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Driver crash (black screen of death on primary monitor) upon entering full screen in some games across multiple graphics APIs
Quake II using the Yamagi/yquake2 source port (Vulkan)
- Yamagi Q2 updated to version 8.20, Quake 2 25th Anmniversary Edition
Q2RTX
- 1+ Years of Unemployment Lately, What To Do Next?
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how well does quake 2 rtx run on a radeon 6500 xt?
But like another commenter said, Q2RTX is free for the shareware version so just give it try! https://github.com/NVIDIA/Q2RTX/releases
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Quake 2 RTX Incorrectly Tells Me I Don't Have A Ray Tracing Card
First, are you sure you're using the latest version of Q2RTX? Get it from here just to be sure: https://github.com/NVIDIA/Q2RTX/releases/tag/v1.7.0
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GPU Raytracing
https://github.com/NVIDIA/Q2RTX A really solid a-svgf implementation by nvidia in quake. A-svgf is a basic denoiser.
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Radeon RX 7900 XT Raytracing Review
We can be pretty much sure that the parts of the Q2 RTX code that uses the Vulkan RT API are optimized for Nvidia, as Nvidia basically developed that API. Until the official Khronos Vulkan RT API was finalized, Q2 RTX used an Nvidia specific extension which was committed by an Nvidia engineer.
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Portal RTX (Remix) - underutilization on RDNA2 hardware
I'm not confusing anything, I've been following this stuff very closely, Q2VKPT was a solo project by Christoph Schied and was actually primarily meant to showcase/test his denoiser, Nvidia saw his project, thought it was cool and probably that it would be a good test bench for VulkanRT and so they've decided to expand on his project to see how far they could take it. Quake II RTX is absolutely open source, since the original code is licensed under GPL v.2 it can't be proprietary nor contain proprietary code in any way, that's why DLSS and Flow were never implemented, because if they were they would have to be open sourced as well (though Flow has been recently open sourced anyway), here is the code: https://github.com/NVIDIA/Q2RTX
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Quake 2 RTX has gone INSANE!
Modded yes it has a lot of upgrades, but the official Quake 2 RTX hasn't had an update in almost 1 year (since Jan 2022): https://github.com/NVIDIA/Q2RTX/releases
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The next-gen update for The Witcher 3: Wild Hunt is coming on December 14th, free for everyone who already owns the game.
Minecraft RTX = 8 temporally afaik Quake 2 RTX = 1 or 2 (tweakable) Lego Builder's Journey = 2
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ASVGF noisy gradients?
I'm assuming you already implemented it like this? https://github.com/NVIDIA/Q2RTX/blob/master/src/refresh/vkpt/shader/asvgf_gradient_reproject.comp
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Does someoneknow a game that supports ray tracing please?
There is a mod for Serious Sam, one for Doom (the original) and Quake II RTX (the most impressive since it's done and maintained by Nvidia programmers) if you're into retro stuff, I don't personally know of any free modern games though.
What are some alternatives?
vkQuake - Vulkan Quake port based on QuakeSpasm
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
Quakespasm - Extra bloaty junk to modernise stuff a bit.
DLSS - NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
iortcw - Merge of ioquake3 features and fixes into RTCW code bases
SDL - Simple Directmedia Layer
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
FidelityFX-FSR2 - FidelityFX Super Resolution 2
OpenGothic - Reimplementation of Gothic 2 Notr
WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science