xtensor
Project-Alice
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xtensor | Project-Alice | |
---|---|---|
8 | 12 | |
3,215 | 239 | |
2.0% | - | |
7.6 | 10.0 | |
4 days ago | 1 day ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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xtensor
- Does anyone know any good open source project to optimize?
- Container slicing in c++
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Which is the best way to work with matrices and linear algebra using c++?
I use xtensor: https://github.com/xtensor-stack/xtensor
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Can you give an example of well-designed C++ code, and explain why you think it is so?
Currently, one of my current favorites is xtensor.
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Risk of valarray being deprecated?
xTensor natively supports tensors and multidimensional arrays - not just vectors and matrices. Is fast, but not always as fast as Eigen and Blaze - and compiles very slow. Has a nice syntax.
- Xtensor: multi-dimensional arrays with broadcasting and lazy computing
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Eigen: A C++ template library for linear algebra
I wonder how Eigen compares to xtensor, which was inspired by Numpy and has support for views, slicing, and broadcasting?
https://github.com/xtensor-stack/xtensor
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When researching and developing new algorithms to be used in the real-world production environment, what is your workflow and how do you usually do it? Do I have to prototype in Python, and then rewrite all code in C++/Rust?
You can try eigen (http://eigen.tuxfamily.org/), armadillo (http://arma.sourceforge.net/) which is based on LAPACK which is what numpy is based on and xtensor (https://github.com/QuantStack/xtensor) which I think is the closest thing to numpy you’re gonna find in c++
Project-Alice
- Project Alice (Victoria 2 open-source clone) December Update (nearing 1.0 release)
- July update and PUBLIC DEMO for Project Alice
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Does anyone know any good open source project to optimize?
Currently I am part of a team working on an open source game (https://github.com/schombert/Project-Alice) that intends to lean heavily on vectorization for performance, since it is a strategy game that has to work with a decently large amount of data, by the standards of a game at least. We have things set up so that most of the data is stored in something like the struct of arrays pattern and we have some machinery in place for doing vectorized operations on it. But obviously we could benefit from a specialist. On the other hand, perhaps a game is not serious enough for your work, and there is a lot of things going on in a game that are probably irrelevant for your work.
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C++ Show and Tell - June 2023
Well on our way to recreating the game Victoria 2 in C++ from scratch (i.e. we didn't use an existing game engine). https://github.com/schombert/Project-Alice
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OpenVic2 Has a Map! (Full update on the project)
It looks like it will be done much sooner then. They have done a lot so far https://github.com/schombert/Project-Alice/blob/main/docs/Devlogs/may/may.md
- May 2023 update for Project Alice (the Victoria 2 "retro clone")
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Next CK3 dlc just gave me the vibe
a small search resulted in this development blog from 3 days ago (after one a month ago)
- April 2023 update for Project Alice (the Victoria 2 "retro clone")
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I have just gotten victoria 2, any tips for begginers?
Enjoy: https://github.com/schombert/Project-Alice/blob/main/docs/rules.md It isn't 100% complete, but it is most of the way there
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OpenVic2 vs Project Alice
Project Alice is a continuation of a previous effort by u/schombert to create an open source Victoria 2. He is rebuilding the project in c++ with opengl and can be found here. I'm not sure on actual implementation details and any modding / multiplayer details
What are some alternatives?
Fastor - A lightweight high performance tensor algebra framework for modern C++
retro-game - a 2d game made in SFML and c++
EA Standard Template Library - EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
DiscordCoreAPI - A bot library for Discord, written in C++, and featuring explicit multithreading through the usage of custom, asynchronous C++ CoRoutines.
dynarray - A header-only library, VLA for C++ (≥C++14). Extended version of std::experimental::dynarray
key-manager - A desktop app for password management and creation, developed using Qt.
SwiftyWasmer - A Swift API for the Wasmer WebAssembly Runtime
OpenVic - Main Repo for the OpenVic Project
GLM - OpenGL Mathematics (GLM)
Jsonifier - A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly.
pinocchio - A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Open-V2