xilem VS makepad

Compare xilem vs makepad and see what are their differences.

xilem

An experimental Rust native UI framework (by linebender)

makepad

Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl (by makepad)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
xilem makepad
14 24
2,780 4,706
5.2% 1.6%
8.9 9.9
7 days ago 1 day ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xilem

Posts with mentions or reviews of xilem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-27.
  • Xilem – An experimental Rust architecture for reactive UI
    1 project | news.ycombinator.com | 17 Oct 2023
  • Graphite: In-development raster and vector 2D graphics editor that is FOSS
    3 projects | news.ycombinator.com | 27 Jul 2023
    The web browser gives us an extremely frictionless development and deployment process. Our CI generates a fully deploy at a unique link for every commit which lets us open and test PRs with a single click. It deploys updates to users without needing to make them go through an updater. In these relatively early stages of our development process, the importance of the velocity that gives us cannot be understated. Plus, the ability for users to try it out in one second is quite helpful.

    I've designed the whole architecture specifically to avoid the web UI "feeling like a web app" with the subtle latency of interacting with the site. I wrote all-custom UI components using the minimal amount of HTML and CSS to achieve the requirements instead of depending on an external component framework which always loves nesting dozens of `div`s inside each other to achieve what should be doable in one or two. And our highly-lightweight JS which calls into Rust (Wasm) lets it keep the slow logic out of slow JS. And we are using Svelte to move most of the frontend DOM management logic from runtime to compile time. This architecture really helps us keep performance levels as close as possible to feeling native despite using the web for its GUI rendering; and I believe it has succeeded at feeling responsive by comparison to most other web apps you use (even Slack, for example, which shouldn't be nearly as complex).

    Web lets us build fast, deploy the latest version to users fast, leverage prevalent developer experience with HTML/CSS for creating GUIs, and avoid getting stuck in a box with Rust's currently-immature GUI ecosystem. That's the tradeoff we had to make early on, and it was a good decision. But we will eventually move towards a fully native version...

    In the short term, we plan to use [Tauri](https://tauri.app/) which is sort of a hybrid between Electron and a native application. It uses the OS's webview to shrink the shipped binary to only a few megabytes and reuse shared memory resources with other webviews at runtime. It also runs all our Rust code natively instead of through WebAssembly so all the business logic in Graphite runs natively and only the thin UI layer becomes dependent on web tech for the GUI display.

    In the long term, we plan to rewrite the entire GUI in [Xilem](https://github.com/linebender/xilem) which is the up-and-coming Rust GUI that I believe will finally get everything right, including performance (which is something many desktop GUI frameworks are actually bad it, and sometimes even worse than web). We'll still deploy a web version but at that point, it will become native-first.

    Hopefully that roadmap and explanation of the architectural decisions clears up any worries about the short and long term state of our GUI.

  • Is it possible to create Android apps using Rust?
    5 projects | /r/rust | 9 Jul 2023
    That said, Xilem is very close to that idea, but it's in its very early stages and nowhere near Flutter's capabilities.
  • Xilem Vector Graphics (Rust meetup talk)
    2 projects | news.ycombinator.com | 7 Jun 2023
  • 50 Shades of Rust, or emerging Rust GUIs in a WASM world
    3 projects | /r/rust | 26 Apr 2023
    xilem#62 demonstrates how Xilem's reactive layer can target DOM nodes.
  • GUI development with Rust and GTK 4
    15 projects | news.ycombinator.com | 25 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • XUL Layout has been removed from Firefox
    18 projects | news.ycombinator.com | 1 Apr 2023
    There are a number of up-and-coming Rust-based frameworks in this niche:

    - https://github.com/iced-rs/iced (probably the most usable today)

    - https://github.com/vizia/vizia

    - https://github.com/marc2332/freya

    - https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)

    What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:

    - https://github.com/rust-windowing/winit (cross-platform window creation)

    - https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)

    - https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)

    - https://github.com/DioxusLabs/taffy (UI layout algorithms)

    - https://github.com/pop-os/cosmic-text (text rendering and editing)

    - https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)

    In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)

  • What was the hardest coming from C++ to Rust?
    8 projects | /r/rust | 3 Mar 2023
    Yeah, Druid is being replaced by Xilem, but unfortunately Xilem isn't ready yet. So that whole project's in a bit of an awkward in-between phase where there isn't really any toolkit that can be recommended.
  • Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
    7 projects | /r/rust | 27 Jan 2023
    Third, we are discontinuing Druid proper. Years of experience has shown that people can struggle with the Druid data architecture and we can do better. This layer will be replaced by a new project called Xilem. We have spent a lot of time thinking about it and this decision was not taken lightly. You can read a more detailed post about the Xilem architecture but the gist of it is that we've found at a way to code UI in Rust that feels a lot more effortless than previous attempts. Xilem will look very intuitive to those familiar with state of the art toolkits such as SwiftUI, Flutter, and React, while at the same time being idiomatic Rust. Also we plan to port as many widgets from Druid to Xilem as possible, which should give the project a reasonable timeline to v0.1. Hopefully later this year.

makepad

Posts with mentions or reviews of makepad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-05.
  • WASM: Big Deal or Little Deal?
    5 projects | news.ycombinator.com | 5 Sep 2023
    It is what Makepad is working on in an interesting way using Wasm and Rust. They have created a Figma-like DSL and a good code separation with the logic behind it. You can edit UI's of in-production apps, and they are bundling an editor for that. Accessibility is an issue, and the project are looking to offer proper support there. In their video linked on the README they run the conference slides on Makepad with live apps embedded and running at 120 fps.

    https://github.com/makepad/makepad

    https://news.ycombinator.com/item?id=36567681

  • Snappy UIs with WebAssembly and Web Workers
    2 projects | news.ycombinator.com | 7 Aug 2023
    > if anyone tells you they need to use WebAssembly to make the UI snappy I'd advise you interrogate that assertion thoroughly.

    Get prepared to be blown away by Makepad [0]. I have no affiliation with them, but just watched their most recent conference presentation [1]. The slides were made with Makepad itself and included, embedded, a full-blown IDE, a synthesizer app, a Mandelbrod to zoom in endlessly, and more. All running at 120fps. The presentation is for the most part live-coding with this setup.

    What they want to do is bring coders and designers closer together, and while some code is in Rust they developed a DSL for the GUI parts that is close to how Figma works. These GUI's can run anywhere.

    And I couldn't help thinking "Why would people have complicated stacks to create Web 2.0 apps for the Google Web, when they have this?", in other words an opportunity to break out of the browser straitjacket.

    [0] https://github.com/makepad/makepad

    [1] https://www.youtube.com/watch?v=rC4FCS-oMpg

  • Makepad- Synthesizer Written in Rust
    3 projects | news.ycombinator.com | 3 Jul 2023
    For those who haven’t seen it, Makepad is also an in-browser code editor with an open-source UI toolkit. Looks like this synth is one of the examples of the UI toolkit.

    https://makepad.dev/

  • 50 Shades of Rust, or emerging Rust GUIs in a WASM world
    3 projects | /r/rust | 26 Apr 2023
    And I'm obsessed with what happens when you press Alt in their editor. I never knew I wanted this, but boy, do I want it.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    I tried this, using https://makepad.dev our GPU accelerated UI and renderstack. And unfortunately it wasn't a great experience. Text popping forward for whatever reason is not really an improvement (i tried indent depth, syntax highlighting reasons, cursor behavior). Maybe 'veeeeery' subtly could do something, but otherwise you dont want it to break visual symmetry as we are used to
  • Is the regex crate a bottleneck in your program? If so, can you share the details?
    6 projects | /r/rust | 24 Feb 2023
    Wow, so they did: https://github.com/makepad/makepad/pull/142
  • Ask HN: I just want to have fun programming again
    27 projects | news.ycombinator.com | 8 Feb 2023
    It says on the front page Mac and Web only

    https://github.com/makepad/makepad#prerequisites

    (windows and linux are coming )

  • Rust Web Framework Comparison
    4 projects | news.ycombinator.com | 29 Oct 2022
    We can! It’s a lot of work because you don’t have the whole JS ecosystem to fall back on, but to some that’s a feature not a bug.

    My favorite example of this is https://makepad.dev

  • Lapce release v0.0.12 open source code editor
    6 projects | /r/rust | 24 Mar 2022
    And a feature highlight of Code Lens. The idea is borrowed from https://github.com/makepad/makepad
  • Why Not Rust?
    4 projects | news.ycombinator.com | 18 Dec 2021
    When it comes to compile times, the most optimized Rust codebase I know for optimized for this is makepad.dev [1].

    It is compiling from scratch on mac m1 in around 7.5s [2] and that's +100k lines of Rust. However there is close to none dependencies, so this +100k is all there is to compile pretty much.

    [1] https://makepad.dev/

    [2] https://twitter.com/rikarends/status/1467529091284934666

What are some alternatives?

When comparing xilem and makepad you can also consider the following projects:

floem - A native Rust UI library with fine-grained reactivity

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

iced - A cross-platform GUI library for Rust, inspired by Elm

ProseMirror - The ProseMirror WYSIWYM editor

leptos - Build fast web applications with Rust.

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

gallery - Flutter Gallery was a resource to help developers evaluate and use Flutter

vizia - A declarative GUI library written in Rust

react-canvas - High performance <canvas> rendering for React components

druid - A data-first Rust-native UI design toolkit.

xi-editor - A modern editor with a backend written in Rust.