xbyak
mgba
xbyak | mgba | |
---|---|---|
4 | 163 | |
1,958 | 5,353 | |
- | 2.4% | |
9.4 | 9.5 | |
about 1 month ago | 5 days ago | |
C++ | C | |
BSD 3-clause "New" or "Revised" License | Mozilla Public License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xbyak
-
xbps-src ARM: glslangValidator: cannot execute binary file: Exec format error
# Template file for 'yuzu-mainline' pkgname=yuzu-mainline version=1295 revision=1 _cubeb_version=75d9d125ee655ef80f3bfcd97ae5a805931042b8 _sanitizers_cmake_version=aab6948fa863bc1cbe5d0850bc46b9ef02ed4c1a _dynarmic_version=bd570e093ca1d1206961296b90df65cda7de8e87 _sirit_version=d7ad93a88864bda94e282e95028f90b5784e4d20 _mbedtls_version=8c88150ca139e06aa2aae8349df8292a88148ea1 _xbyak_version=348e3e548ebac06d243e5881caec8440e249f65f _SDL_version=f17058b562c8a1090c0c996b42982721ace90903 _cpp_jwt_version=e12ef06218596b52d9b5d6e1639484866a8e7067 _cpp_httplib_version=305a7abcb9b4e9e349843c6d563212e6c1bbbf21 _Vulkan_Headers_version=00671c64ba5c488ade22ad572a0ef81d5e64c803 create_wrksrc=yes build_wrksrc=${pkgname}-mainline-0-${version} build_style=cmake configure_args="-DYUZU_CHECK_SUBMODULES=OFF -DYUZU_TESTS=OFF -DSIRIT_USE_SYSTEM_SPIRV_HEADERS=ON" hostmakedepends="pkg-config qt5-host-tools qt5-qmake clang" makedepends="fmt-devel libenet-devel inih-devel libusb-devel liblz4-devel opus-devel zlib-devel libzstd-devel boost-devel qt5-devel qt5-multimedia-devel libva-devel ffmpeg-devel glslang-devel SPIRV-Headers catch2 json-c++ speexdsp-devel" short_desc="Nintendo Switch Emulator" maintainer="Owen Law " license="GPL-3.0-or-later" homepage="https://github.com/yuzu-emu/yuzu-mainline" changelog="${homepage}/releases/tag/mainline-0-${version}" distfiles="${homepage}/archive/refs/tags/mainline-0-${version}.tar.gz https://github.com/herumi/xbyak/archive/${_xbyak_version}.tar.gz https://github.com/MerryMage/dynarmic/archive/${_dynarmic_version}.tar.gz https://github.com/yuzu-emu/mbedtls/archive/${_mbedtls_version}.tar.gz https://github.com/mozilla/cubeb/archive/${_cubeb_version}.tar.gz https://github.com/arsenm/sanitizers-cmake/archive/${_sanitizers_cmake_version}.tar.gz https://github.com/yuzu-emu/sirit/archive/${_sirit_version}.tar.gz https://github.com/libsdl-org/SDL/archive/${_SDL_version}.tar.gz https://github.com/arun11299/cpp-jwt/archive/${_cpp_jwt_version}.tar.gz https://github.com/yhirose/cpp-httplib/archive/${_cpp_httplib_version}.tar.gz https://github.com/KhronosGroup/Vulkan-Headers/archive/${_Vulkan_Headers_version}.tar.gz" checksum="b8b2616a24653352b8afd145ee46eb9ead07c6ef3aff8c0ff3a6225b381b4b85 fbe54fc881cdfb0876ddc8f29f74674a311ba7ae4b774751cb1b637c043e3bae 170530852547ee2f5517b0a12e643646e51a9974414084d389a85632df7c4518 8d3553ea5c3b47789c5a1a6437f948525d0a8ce2a0897000a36b511000c6bad4 8c5b7ca55ee586a3e5e63de2d31c319045f92e949140a734846a0d69ad342e2e 9f5b073625375322236a94ce8d2d803cdedad321c91e63845f487b9ebfb2c433 6612f924d1f2b2c7cb37effcda5d78550fad276887ee8f9bc391b9ecbf9e4a64 2a149e79712027d2d8141e3233df2f6679825b6f78237db3db72bc6cfc08b845 b4cc0e1f89d3c60a4dde74baa730a90de13c5dd5155b09d8dd34cd3205a6e758 61a97686b03edffa737c396f54e48da2ff0a04c3f6859ec9e80853aea6508030 99443e30caee5d2c0019de6549cc0c7c0432214494617da445753fc46374a7c3" post_extract() { mv "xbyak-${_xbyak_version}" xbyak cp -r xbyak "${build_wrksrc}/externals" mv "dynarmic-${_dynarmic_version}" dynarmic cp -r dynarmic "${build_wrksrc}/externals" mv "mbedtls-${_mbedtls_version}" mbedtls cp -r mbedtls "${build_wrksrc}/externals" mv "SDL-${_SDL_version}" SDL cp -r SDL "${build_wrksrc}/externals" mv "cubeb-${_cubeb_version}" cubeb mv "sanitizers-cmake-${_sanitizers_cmake_version}" sanitizers-cmake cp -r sanitizers-cmake cubeb/cmake cp -r cubeb "${build_wrksrc}/externals" mv "sirit-${_sirit_version}" sirit cp -r sirit "${build_wrksrc}/externals" mv cpp-jwt-${_cpp_jwt_version} cpp-jwt cp -r cpp-jwt ${build_wrksrc}/externals mv cpp-httplib-${_cpp_httplib_version} cpp-httplib cp -r cpp-httplib ${build_wrksrc}/externals mv Vulkan-Headers-${_Vulkan_Headers_version} Vulkan-Headers cp -r Vulkan-Headers ${build_wrksrc}/externals }
-
Docker Environment for ARM SVE
You can use the ARM SVE instructions in two different ways. The first is to use intrinsic functions. ARM provides intrinsic function of C language, which is called the Arm C Language Extensions (ACLEs). Another way is to use the ARM SVE instructions directly. However, it is hard to write assemblies directly, so I recommend using a JIT assembler called Xbyak. Xbyak is a JIT assembler developed by MITSUNARI Shigeo. Xbyak was initially developed for x86, but was also released for AArch64.
-
NooDS - A Nintendo DS emulator
Gonna keep an eye on this. The code base looks pretty nice and modern and I think a good speedup would be to recompile the ARM code into x86 using something like xbyak or xbyak_aarch64. Gonna keep an eye on this one and maybe even contribute sometime!
-
Jim Keller moves to AI chip startup
About 6 months ago my job required that I finally get my hands dirty writing x86 assembly. It's my first real foray into assembly coding.
There are a few aspects of it that I'm really enjoying:
- I can now actually understand the disassembled code that I see during debugging. This includes recognizing some of the assembly patterns that appear because of ABI requirements and/or common programming idioms.
- I'm becoming comfortable with a programming idiom that I've never really used in the past: registers, flags, various kinds of memory addressing.
- It helps my understanding of compilers' lower levels / backends, and the related problems: register allocation, instruction selection, etc.
- It provides a clear path for my first attempt at writing JIT code (using Xbyak[0]).
So as Richard Feynman might have said, it's great fun!
[0] https://github.com/herumi/xbyak
mgba
-
The BEST Emulators of 2023 || Modern Vintage Gamer
VisualBoyAdvance is outdated, while not bad you can do better than that when mGBA exists
-
Minecraft has low graphics? Try game boy advance version
GBA emulator for PC: https://mgba.io/
-
Cheats on Visualboy Advance for Mac
Visual Boy Advance is actually outclassed these days, use mGBA instead.
-
I must know, how do you emulate fire emblem on a windows laptop?
Which game do you want to emulate? If you're talking about fe7 (localized as just Fire Emblem in the west), you're gonna need a ROM which I can't link here but I can PM to you if you need it, and an emulator. I recommend Mgba (https://mgba.io/) for GBA games.
-
Kirby Tilt 'n' Tumble (D-Pad Controls) (GBC Hack)
Install the GBA emulator called “mGBA” on your 3DS (You can install it through Universal Updater or heres a link to it: https://mgba.io [v0.10.2] ) It should be a cia file to install through FBI.
-
Visual Boy Advance Saving As 64KB Instead Of 128KB - Doesn't Work On Cartridge
- mGBA repository
- Pokemon e-Reader content and Link Trade on 3DS
-
Hi, new to emulators. I had a question, can I run gba and nds games on this?
no, you can use mGBA for GBA games, and MelonDS for NDS games
- Gameboy Advance for Nintendo Switch Online
-
If you had to use the 4.5 navis to create a team, who would you choose?
Here's the thread for the Real Battle Network Gameplay patch, here's the English translation patch, and here's the emulator I recommend where you can just slot in the Navi of your choice to unlock them immediately. The ROM you'll have to scare up for yourself, but I'm sure you can handle it.
What are some alternatives?
xbyak_aarch64
visualboyadvance-m - The continuing development of the legendary VBA gameboy advance emulator.
shap - A game theoretic approach to explain the output of any machine learning model.
TWiLightMenu - DSi Menu replacement for DS/DSi/3DS/2DS
Atmosphere - Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
GBARunner2 - A GBA hypervisor for DS. (like nintendont for gc on wii)
Vulkan-Headers - Vulkan header files and API registry
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
NooDS - A (hopefully!) speedy DS emulator
batteryless-patches - Collection of batteryless gameboy game patches
sirit
open_agb_firm - open_agb_firm is a bare metal app for running GBA homebrew/games using the 3DS builtin GBA hardware.