xNode VS dotween

Compare xNode vs dotween and see what are their differences.

xNode

Unity Node Editor: Lets you view and edit node graphs inside Unity (by Siccity)

dotween

A Unity C# animation engine. HOTween v2 (by Demigiant)
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xNode dotween
9 24
3,157 2,257
- -
1.5 5.1
13 days ago 25 days ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xNode

Posts with mentions or reviews of xNode. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-27.

dotween

Posts with mentions or reviews of dotween. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-28.

What are some alternatives?

When comparing xNode and dotween you can also consider the following projects:

NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

PrimeTween - PrimeTween is a high-performance, allocation-free animation library for Unity. Animate anything with just one line of code, tweak all animation properties directly from the Inspector, and create complex animation sequences. No runtime memory allocations, ever.

DawgSharp - DAWG String Dictionary in C#

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

SliccDB - Light Embedded Graph Database for .net

Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.

nodify - Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

UE-BUITween - Unreal 4 UMG UI tweening plugin in C++

EditorStylesScriptable - Small utility addon for Unity to have all EditorStyles cached in a ScriptableObject with previews. Can use the GUIStyles for custom editors, tools or even at game runtime.

Hero-Grid - Flexible grid system to create grid style features like tilemaps, base building games, strategy games, tactics games, 4X etc.

Pplus - A FULLY PARELLISED FALLING SANDS SIMULATION IN UNITY WITH COMPUTE SHADERS AND HLSL THIS IS NOT COMPLETE ! the project draws inspiration from this tutorial https://www.youtube.com/watch?v=ItPTBSeGjdM b feel free to submit or take code from the project

Hero-Library - Multi-purpose Unity library that extends functionality.