xNetHack
clock_mage
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xNetHack | clock_mage | |
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4 | 2 | |
54 | 1 | |
- | - | |
8.3 | 0.0 | |
7 days ago | over 2 years ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xNetHack
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xNetHack 8.0 Released!
Been following along? Read this version's changelog.
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xNetHack Version 7.0 Released!
These announcements always seem to happen in the late winter for some unknowable reason. Anyway, xNetHack version 7.0 is officially released! You can play it directly on hardfought.org, via an SSH client of your choice or in your browser with tiles. Windows binaries are available at the GitHub release page - follow the devteam's instructions for running on Windows. Or you can get the source from GitHub and compile it yourself.
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Did the numpad support go away in xNethack ?!
Taking a look on GithHub I suspect that 2 days ago something has changed...
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xNetHack Version 6.0 Released!
I'm pleased to announce the release of xNetHack version 6.0. As always, you can play it directly on hardfought.org, via an SSH client or in your browser, with tiles or without. If you want to compile it yourself, get the source on GitHub.
clock_mage
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Hacktoberfest 2021, PR #1
That is going pretty well, but i alway had a longing to finish and polish up the PICO-8 version, which i started working on, but soon hit the roadmark of the tokens again. Well, nothing left, to dust down my "skill" and learn a bit more about what and how to optimise, so in the end this Pull Request was born, freeing up almost a hundred tokens with one easy trick.
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Draw map from level string data?
This is the building code, but be ware i accidentaly swapped the coordinates, just swap you for cycles and you should be good (i think).
What are some alternatives?
NetHack - Official NetHack Git Repository
yarn-p8 - Demake of the Yarn iOS game in PICO-8
brogue-android-port - Brogue Android Port
void-break - Remake of the game Clock Mage in Godot engine
SpliceHack - An in-progress nethack variant based on version 3.7. An attempt to build a "kitchen sink" style variant that is easy to pick up and play.
helapordo - A roguelike terminal game, using ncurses.
SlashTHEM - Super Lotsa Added Stuff Hack - The Heavily Extended Mod: A variant of Slash'EM that adds a bunch of content.
cdogs-sdl - Classic overhead run-and-gun game
SLASHEM-Extended - SLASH'EM Extended (a SLASH'EM fork)
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.
angband - A free, single-player roguelike dungeon exploration game