clock_mage VS void-break

Compare clock_mage vs void-break and see what are their differences.

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clock_mage void-break
2 1
1 2
- -
0.0 1.8
over 2 years ago over 2 years ago
C GDScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

clock_mage

Posts with mentions or reviews of clock_mage. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.
  • Hacktoberfest 2021, PR #1
    2 projects | dev.to | 2 Oct 2021
    That is going pretty well, but i alway had a longing to finish and polish up the PICO-8 version, which i started working on, but soon hit the roadmark of the tokens again. Well, nothing left, to dust down my "skill" and learn a bit more about what and how to optimise, so in the end this Pull Request was born, freeing up almost a hundred tokens with one easy trick.
  • Draw map from level string data?
    2 projects | /r/pico8 | 23 Jun 2021
    This is the building code, but be ware i accidentaly swapped the coordinates, just swap you for cycles and you should be good (i think).

void-break

Posts with mentions or reviews of void-break. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.
  • Hacktoberfest 2021, PR #1
    2 projects | dev.to | 2 Oct 2021
    So happy, that it i wanted to remake the whole thing in the Godot Game Engine, to expand on it, as i hit a major roadblock in the PICO-8 project, namely tokens. The "engine" has several hard limits on your code (to invoke oldschool programming challanges and feels) and one of them is the infamous 8192 tokens. I struck it several times during the development, cut it back a few times, but decided that a small scope may just be better for the project, and left it after a few little updates, and turned to the Godot remake.

What are some alternatives?

When comparing clock_mage and void-break you can also consider the following projects:

xNetHack - Experimental features and improvements applied to NetHack 3.7-dev

godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.

yarn-p8 - Demake of the Yarn iOS game in PICO-8

godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm

helapordo - A roguelike terminal game, using ncurses.

InfiniteShooter - A simplistic shooter made with the Godot engine.

cdogs-sdl - Classic overhead run-and-gun game

gpsx - Godot PSX higher-accuracy shaders

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.