clock_mage
A platformer-roguelike entry for the MyLittleRogueLikeJam1 (by Achie72)
void-break
Remake of the game Clock Mage in Godot engine (by Achie72)
clock_mage | void-break | |
---|---|---|
2 | 1 | |
1 | 2 | |
- | - | |
0.0 | 1.8 | |
over 2 years ago | over 2 years ago | |
C | GDScript | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
clock_mage
Posts with mentions or reviews of clock_mage.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
-
Hacktoberfest 2021, PR #1
That is going pretty well, but i alway had a longing to finish and polish up the PICO-8 version, which i started working on, but soon hit the roadmark of the tokens again. Well, nothing left, to dust down my "skill" and learn a bit more about what and how to optimise, so in the end this Pull Request was born, freeing up almost a hundred tokens with one easy trick.
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Draw map from level string data?
This is the building code, but be ware i accidentaly swapped the coordinates, just swap you for cycles and you should be good (i think).
void-break
Posts with mentions or reviews of void-break.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-02.
-
Hacktoberfest 2021, PR #1
So happy, that it i wanted to remake the whole thing in the Godot Game Engine, to expand on it, as i hit a major roadblock in the PICO-8 project, namely tokens. The "engine" has several hard limits on your code (to invoke oldschool programming challanges and feels) and one of them is the infamous 8192 tokens. I struck it several times during the development, cut it back a few times, but decided that a small scope may just be better for the project, and left it after a few little updates, and turned to the Godot remake.
What are some alternatives?
When comparing clock_mage and void-break you can also consider the following projects:
xNetHack - Experimental features and improvements applied to NetHack 3.7-dev
godot-platformer-2d - 2d Metroidvania-inspired game for the 2019 GDquest Godot Kickstarter course project.
yarn-p8 - Demake of the Yarn iOS game in PICO-8
godot-mrpas - GDScript implementation of Mingos' Restrictive Precise Angle Shadowcasting algorithm
helapordo - A roguelike terminal game, using ncurses.
InfiniteShooter - A simplistic shooter made with the Godot engine.
cdogs-sdl - Classic overhead run-and-gun game
gpsx - Godot PSX higher-accuracy shaders
chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.