xNetHack VS clock_mage

Compare xNetHack vs clock_mage and see what are their differences.

xNetHack

Experimental features and improvements applied to NetHack 3.7-dev (by copperwater)
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xNetHack clock_mage
4 2
54 1
- -
8.3 0.0
7 days ago over 2 years ago
C C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

xNetHack

Posts with mentions or reviews of xNetHack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.
  • xNetHack 8.0 Released!
    2 projects | /r/nethack | 29 May 2023
    Been following along? Read this version's changelog.
  • xNetHack Version 7.0 Released!
    1 project | /r/nethack | 9 Mar 2022
    These announcements always seem to happen in the late winter for some unknowable reason. Anyway, xNetHack version 7.0 is officially released! You can play it directly on hardfought.org, via an SSH client of your choice or in your browser with tiles. Windows binaries are available at the GitHub release page - follow the devteam's instructions for running on Windows. Or you can get the source from GitHub and compile it yourself.
  • Did the numpad support go away in xNethack ?!
    1 project | /r/nethack | 29 May 2021
    Taking a look on GithHub I suspect that 2 days ago something has changed...
  • xNetHack Version 6.0 Released!
    1 project | /r/nethack | 23 Mar 2021
    I'm pleased to announce the release of xNetHack version 6.0. As always, you can play it directly on hardfought.org, via an SSH client or in your browser, with tiles or without. If you want to compile it yourself, get the source on GitHub.

clock_mage

Posts with mentions or reviews of clock_mage. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-02.
  • Hacktoberfest 2021, PR #1
    2 projects | dev.to | 2 Oct 2021
    That is going pretty well, but i alway had a longing to finish and polish up the PICO-8 version, which i started working on, but soon hit the roadmark of the tokens again. Well, nothing left, to dust down my "skill" and learn a bit more about what and how to optimise, so in the end this Pull Request was born, freeing up almost a hundred tokens with one easy trick.
  • Draw map from level string data?
    2 projects | /r/pico8 | 23 Jun 2021
    This is the building code, but be ware i accidentaly swapped the coordinates, just swap you for cycles and you should be good (i think).

What are some alternatives?

When comparing xNetHack and clock_mage you can also consider the following projects:

NetHack - Official NetHack Git Repository

yarn-p8 - Demake of the Yarn iOS game in PICO-8

brogue-android-port - Brogue Android Port

void-break - Remake of the game Clock Mage in Godot engine

SpliceHack - An in-progress nethack variant based on version 3.7. An attempt to build a "kitchen sink" style variant that is easy to pick up and play.

helapordo - A roguelike terminal game, using ncurses.

SlashTHEM - Super Lotsa Added Stuff Hack - The Heavily Extended Mod: A variant of Slash'EM that adds a bunch of content.

cdogs-sdl - Classic overhead run-and-gun game

SLASHEM-Extended - SLASH'EM Extended (a SLASH'EM fork)

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

angband - A free, single-player roguelike dungeon exploration game