wwiser
vgmstream
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wwiser | vgmstream | |
---|---|---|
4 | 21 | |
156 | 1,426 | |
- | 2.7% | |
8.2 | 9.4 | |
22 days ago | 10 days ago | |
Python | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wwiser
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Is it possible to extra BG3 sound effects?
If you then download this wwiser program from here https://github.com/bnnm/wwiser/releases and you have python installed you can convert a .bnk file into an xml file using this command in the terminal (the
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How is the synthax wrong here?
Sorry for my extreme ignorance, just don't know where to ask for help. I am trying to use this python wwise script https://github.com/bnnm/wwiser The error in cmd says that the N in "open" has a synthax error the module is: with open(args.config, 'r', encoding='utf-8-sig') as f:
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Fire Emblem Engage: Voice Clips - Firene
Converted using https://github.com/bnnm/wwiser
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Is there anybody that could decompile these bnk files for me?
Sure, vgmstream and wwiser can play the audio in the bnk files, and the latter can even play events and export the metadata in a format that lets you play them with the former. I only didn't link them because I wasn't sure it would be appreciated in this subreddit, but since OP removed the post anyways, I see no reason not to.
vgmstream
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VRipper, a Python script for extracting audio from V.Smile roms
VRipper Python Script Foobar2000 VGMStream Source Message
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Ost ripping - specifically ps2
It's possible that .INT could be handled by VGMStream, so give VGMGUI (A VGMStream GUI) a shot and see if that works. https://github.com/BENICHN/VGMGUI
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Strange music file
Extract from game using switch homebrew or emulator tool. Use vgmstream to listen to files.
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Is there anybody that could decompile these bnk files for me?
Sure, vgmstream and wwiser can play the audio in the bnk files, and the latter can even play events and export the metadata in a format that lets you play them with the former. I only didn't link them because I wasn't sure it would be appreciated in this subreddit, but since OP removed the post anyways, I see no reason not to.
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VGM (Video Game Music) codec support would be so awesome!
I'm totally aware that implementing this would be for not straightforward, but there is this library that could ease this. https://github.com/vgmstream/vgmstream
- Dinge die nicht auf dem 2022-Zettel standen: Es gibt eine neue Version von Winamp
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foobar2000 Mac and emulation music files - forde endless loop possible?
I'm very new to the various VGM formats, but foo_input_vgmstream works fine for me. Admittedly I've only used it for one game and I don't want it to loop endlessly so I haven't tried that, but you can definitely configure where to loop back to, how many times, whether/how long to fade out... and vgmstream itself does support infinite looping "if player allows it", but I don't know if foobar allows it (I can try testing it tomorrow.)
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Sanctuary of Our Lady of Prizidnica, Ciovo island, Croatia
See that’s who I think it was a fluke with the card and I think they just wanted to play the files as-is, use vgmstream. There's a component for foobar2000 if you use white=hot with the black label ice cream!
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How to replace music in wii games
to figure out which file to replace, it helps a lot to have a way to listen to the unmodified files directly. foobar2000 + vgmstream fb2k-component is the easiest to set up on windows.
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PS3 sound files from games - Nicely sorted (Good speed. ~11 MB/s.)
If you plan to play the files as-is, use vgmstream. There's a component for foobar2000 if you use that player.
What are some alternatives?
wwise-godot-integration - Wwise Integration for the Godot Engine
fb2k-component - Cover Info, Cover Resizer, Last.fm Playcount Sync, Run Main
GinsorAudioTool2Plus - Ginsor's Audio Tool 2 for Destiny, now open and improved!
soloud - Free, easy, portable audio engine for games
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games. [Moved to: https://github.com/vgmstream/vgmstream]
opus - Modern audio compression for the internet.
RingingBloom - C#-based set of tools for WWise audio editing (generally for Capcom games).
VGAudio - A library for encoding, decoding, and manipulating audio files from video games.
vorbis - Reference implementation of the Ogg Vorbis audio format.
bzlib-conduit - Streaming compression/decompression via conduits.
LoopingAudioConverter - A converter frontend for loopable audio formats
foo_chronflow - A coverflow plugin for foobar