vgmstream
vorbis
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vgmstream | vorbis | |
---|---|---|
21 | 1 | |
1,426 | 442 | |
2.7% | 0.9% | |
9.4 | 0.0 | |
7 days ago | 4 months ago | |
C | C | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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vgmstream
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VRipper, a Python script for extracting audio from V.Smile roms
VRipper Python Script Foobar2000 VGMStream Source Message
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Ost ripping - specifically ps2
It's possible that .INT could be handled by VGMStream, so give VGMGUI (A VGMStream GUI) a shot and see if that works. https://github.com/BENICHN/VGMGUI
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Strange music file
Extract from game using switch homebrew or emulator tool. Use vgmstream to listen to files.
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Is there anybody that could decompile these bnk files for me?
Sure, vgmstream and wwiser can play the audio in the bnk files, and the latter can even play events and export the metadata in a format that lets you play them with the former. I only didn't link them because I wasn't sure it would be appreciated in this subreddit, but since OP removed the post anyways, I see no reason not to.
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VGM (Video Game Music) codec support would be so awesome!
I'm totally aware that implementing this would be for not straightforward, but there is this library that could ease this. https://github.com/vgmstream/vgmstream
- Dinge die nicht auf dem 2022-Zettel standen: Es gibt eine neue Version von Winamp
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foobar2000 Mac and emulation music files - forde endless loop possible?
I'm very new to the various VGM formats, but foo_input_vgmstream works fine for me. Admittedly I've only used it for one game and I don't want it to loop endlessly so I haven't tried that, but you can definitely configure where to loop back to, how many times, whether/how long to fade out... and vgmstream itself does support infinite looping "if player allows it", but I don't know if foobar allows it (I can try testing it tomorrow.)
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Sanctuary of Our Lady of Prizidnica, Ciovo island, Croatia
See that’s who I think it was a fluke with the card and I think they just wanted to play the files as-is, use vgmstream. There's a component for foobar2000 if you use white=hot with the black label ice cream!
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How to replace music in wii games
to figure out which file to replace, it helps a lot to have a way to listen to the unmodified files directly. foobar2000 + vgmstream fb2k-component is the easiest to set up on windows.
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PS3 sound files from games - Nicely sorted (Good speed. ~11 MB/s.)
If you plan to play the files as-is, use vgmstream. There's a component for foobar2000 if you use that player.
vorbis
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DAC and Bitrate Questions
This a hard to answer question as it depends on the compression algorithm and even then its not a simple answer. Usually you see the stuff above 20 khz removed as well as the hard to hear detail in the high range. They are based on psychoacoustics so they try to only remove unheard detail. Another example is a quiet tone close to a loud tone in the frequency spectrum will be masked and harder to hear. The real answer is the code. Here is the reference code for ogg which Spotify uses. https://github.com/xiph/vorbis
What are some alternatives?
fb2k-component - Cover Info, Cover Resizer, Last.fm Playcount Sync, Run Main
opus - Modern audio compression for the internet.
soloud - Free, easy, portable audio engine for games
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games. [Moved to: https://github.com/vgmstream/vgmstream]
VGAudio - A library for encoding, decoding, and manipulating audio files from video games.
speech-denoiser - A speech denoise lv2 plugin based on RNNoise library
minivorbis - Single-file port of libogg and libvorbis for decoding ogg sound files.
foo_chronflow - A coverflow plugin for foobar
libopenaptx - Open Source implementation of Audio Processing Technology codec (aptX)
LoopingAudioConverter - A converter frontend for loopable audio formats
OggDecoder - OGG decoder for iOS/MacOS based on Vorbis framework