vorbis
minivorbis
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vorbis | minivorbis | |
---|---|---|
1 | 1 | |
441 | 59 | |
0.9% | - | |
0.0 | 0.0 | |
4 months ago | over 1 year ago | |
C | C | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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vorbis
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DAC and Bitrate Questions
This a hard to answer question as it depends on the compression algorithm and even then its not a simple answer. Usually you see the stuff above 20 khz removed as well as the hard to hear detail in the high range. They are based on psychoacoustics so they try to only remove unheard detail. Another example is a quiet tone close to a loud tone in the frequency spectrum will be masked and harder to hear. The real answer is the code. Here is the reference code for ogg which Spotify uses. https://github.com/xiph/vorbis
minivorbis
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Psst: 3rd-party Spotify client built with Rust and Druid
I love the idea and want to try it but run into a minivorbis dependency problem. I found a repository minivorbis and it suggests copying minivorbis.h into ones source directory after generating it. I copied it into your minivorbis-sys/src directory but it is not expected there. Can we get a hint? Thanks!
What are some alternatives?
opus - Modern audio compression for the internet.
psst - Fast and multi-platform Spotify client with native GUI
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games.
rspotify - Spotify Web API SDK implemented on Rust
vgmstream - vgmstream - A library for playback of various streamed audio formats used in video games. [Moved to: https://github.com/vgmstream/vgmstream]
soundio-rs - Rust wrapper for the libsoundio library.
speech-denoiser - A speech denoise lv2 plugin based on RNNoise library
soundio-rs - Rust wrapper for the libsoundio library.
libopenaptx - Open Source implementation of Audio Processing Technology codec (aptX)
variation-lite-ui - Single-header terminal user interface library. Written in ansi-c
OggDecoder - OGG decoder for iOS/MacOS based on Vorbis framework
IncludeDB - Tiny key/value-store in a single, embeddable C file. For games, small servers, sbc, etc...