wrend VS fluid-simulation-rust

Compare wrend vs fluid-simulation-rust and see what are their differences.

wrend

A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web. (by austintheriot)
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wrend fluid-simulation-rust
7 1
113 17
- -
10.0 4.4
over 1 year ago 3 months ago
Rust Rust
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wrend

Posts with mentions or reviews of wrend. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-21.
  • A new WebGL rendering library written in Rust
    1 project | /r/webgl | 24 Oct 2022
    It’s also callable from JavaScript if you don’t want to have to deal with the Rust toolchain. Checkout this directory if you want to see some copyable examples, including raw html and javascript, which is about the lowest barrier to entry you can get I think: https://github.com/austintheriot/wrend/tree/master/examples
  • [Media] Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!)
    1 project | /r/rust | 22 Oct 2022
    Major props for https://github.com/austintheriot/wrend/tree/master/examples -- having real examples integrated with different build systems really lowers the barrier to start playing around
  • Announcing wrend, a Rust/Wasm + WebGL2 rendering library (callable from both Rust and JavaScript!)
    2 projects | /r/rust | 21 Oct 2022
    Hi all! Wrend is a wrapper library around raw WebGL2 code. Its goal is to make working with WebGL/WebGL2 more convenient when writing Rust and/or JavaScript/TypeScript code in the browser. Because of a JavaScript-compatible wrapper API around the raw Rust code, wrend is callable from both Rust AND JavaScript, and it includes a strongly typed TypeScript API. Similarly, it is available for download from both crates.io and npm. I initially started this library out of frustration. I love to do creative coding, but I found myself dedicating more and more time and energy to refactoring bad infrastructure rather than working on new creative projects, so I decided to channel that misspent energy instead into a structured library that would give me the unified organization I was looking for and that I could also share with others. Some highlights: wrend provides safe and easy abstraction over requestAnimationFrame calls, making continuous animations as simple as calling start_animating and then holding the returned handle in memory. Stopping is also as easy as dropping the returned renderer handle and/or calling stop_animating. (When working with JavaScript, it’s as simple as calling free() on the the renderer. Taking canvas screenshots is built in, and so is direct recording of the canvas—something invaluable when doing creative coding and sharing the results. Why WebGL and and not WebGPU? While I’m aware that WebGPU is up-and-coming, and I’m very excited for it, and while it is even possible to write right now in Rust, I’m a web developer first and foremost, and I like to share my creations with lots of people. As soon as WebGPU support is stable in mainstream browsers, I will happily redirect my energies :) Wrend is very work in progress, and it’s actually my first Rust library in general, but I decided it was finally time to share what I’m working on with the world. Code: https://github.com/austintheriot/wrend Live Demo Site: https://austintheriot.github.io/wrend/
  • My first Rust project, a raytracer based on Ray Tracing in One Weekend book
    3 projects | /r/rust | 10 Oct 2022
    Demo: https://austintheriot.github.io/wrend/ray-tracer Code: https://github.com/austintheriot/wrend/tree/master/demos/ray_tracer
  • Junior Dev here -- How are we setting up Rust, WASM, and webpack?
    4 projects | /r/rust | 28 Sep 2022
    I think initially I used their autogenerated templates and other's templates as well, but lately, in my own personal projects, I've started rolling my own Webpack config (v5) with WasmPlugPlugin, which seems to work decently well most of the time. Here's one of my recent frontend crates that is fairly standalone and can be copied if you want a starter template that has been recently updated and has a good chance of compiling / working correctly for you with minimal dependencies: https://github.com/austintheriot/wrend/tree/master/examples/vanilla_rs
  • [Media] Conway's game of life partially implemented in Rust
    2 projects | /r/rust | 6 Sep 2022
    Code: https://github.com/austintheriot/wrend/tree/master/demos/game_of_life Demo: https://austintheriot.github.io/wrend/game-of-life

fluid-simulation-rust

Posts with mentions or reviews of fluid-simulation-rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-04.
  • Rust: An odyssey of passion
    3 projects | dev.to | 4 Dec 2022
    “Rust was originally designed as a systems programming language, similar to C/C++. However, it can also be used for front-end development. One way I have used Rust on the front-end is through WebAssembly. I previously worked on a project that involved building a fluid simulation in the browser. This involved implementing physics and mathematical equations. However, in order to create a visually coherent simulation, many iterations with different values needed to be performed. I initially implemented the simulation in JavaScript, and it worked well. However, I decided to try implementing it in Rust to see how it would compare in terms of performance. The difference was significant - the Rust version was able to perform more iterations in a fraction of the time it took the JavaScript version. You can find the fluid simulation here. Also, in the works, I am working on a library, app universe, that would help Rust developers manage frontend states. It is based on Chinedu's App world.”

What are some alternatives?

When comparing wrend and fluid-simulation-rust you can also consider the following projects:

sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.

mk48 - Mk48.io ship combat game

generative-art - Generative Art while learning Rust

app-universe - A framework agnostic approach to managing frontend application state based on app-world.

wee_alloc - The Wasm-Enabled, Elfin Allocator

wasm-pdf - Generate PDF files with JavaScript and WASM (WebAssembly)

scanner - Document scanning from scratch

shadertoy-rs - A desktop client for Shadertoy written in Rust

rust-typescript-template - 📝 A template for creating WASM + Typescript + Rust workflow libraries.

in-one-weekend

three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)

gba - A crate that helps you make GBA games