wordwarvi VS chip-walo

Compare wordwarvi vs chip-walo and see what are their differences.

wordwarvi

Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/ (by smcameron)

chip-walo

CHIP-8 Emulator using C and SDL2. (by diamant3)
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wordwarvi chip-walo
4 5
102 7
- -
1.9 8.3
12 months ago about 2 years ago
C C
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wordwarvi

Posts with mentions or reviews of wordwarvi. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-09.
  • Friday Post: What is something you made or solved in C that you are proud off?
    8 projects | /r/C_Programming | 9 Mar 2023
    Word War vi - side scrolling shootem-up kind of like Williams Defender.
  • how do i make a game in C
    1 project | /r/C_Programming | 6 Oct 2022
    At a very high level, set up an array of objects in your game. Each object has the ability to draw itself, and move itself. Each iteration of the game, move all the objects, and draw all the objects and sample user input. Set up a timer to iterate the game 30 or 60 times per second. Here's one game I wrote in C that works in this way: Word War vi If you dig through old commits in the repo you can follow the development from the very beginning, which begins with just creating a GTK window with a button). Almost every commit in that repo should compile and run. There may be the odd one here or there that crashes, but 99% of them should be fine, so if you want to advance through the commit history and see how the game progressed over time, you can do that. I wouldn't presume say the code is exemplary by any stretch, but it's fairly straight forward, and it works.
  • Tree Sitter and the Complications of Parsing Languages
    10 projects | news.ycombinator.com | 24 Nov 2021
    > Semantic Bovinator

    Heh. A long time ago I wrote a video game[1] somewhat similar to Williams Defender, and casting about for some sort of "theme" for the game, I hit upon the "editor wars", the ancient storied battle between vi and emacs. You are ostensibly "vi", (a little spaceship vaguely reminiscent of the Vipers from Battlestar Galactica) cruising through system memory, evading system processes, GDB instances, etc trying to recover your ".swp" files. How to represent Emacs? Obviously, via a giant blimp! and I could display all sorts of messages on the side of the blimp, singing the praises of Emacs, and disparaging fans of vi. And the Emacs blimp had a "memory leak", which meant that pieces of the xemacs source code would literally leak out of the back end of the blimp, with the letters floating lazily away, like smoke. So that meant I had to take a look at the xemacs source, dig through it and try to find some funny bits to put in. Of course, "semantic bovinate" jumped out at me.[2]

    [1] https://github.com/smcameron/wordwarvi

  • What is your best project using C?
    7 projects | /r/C_Programming | 18 Nov 2021
    Honorable mention probably goes to Word War vi

chip-walo

Posts with mentions or reviews of chip-walo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-07.

What are some alternatives?

When comparing wordwarvi and chip-walo you can also consider the following projects:

atom-focus-mode - Atom editor extension - fades editor content and highlights only the lines you are working on

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

sublime-scheme-alabaster - Minimalist color scheme for Sublime Text 3

scrcpy - Display and control your Android device

vscode-theme-alabaster-dark - Dark version of alabaster ported from https://github.com/tonsky/sublime-scheme-alabaster

jaxe - A fully-featured, cross platform XO-CHIP/S-CHIP/CHIP-8 emulator written in C and SDL.

dpdk - Data Plane Development Kit

Kernel - Kernel for the LuaOS operating system

EMUCHIP8 - EMUCHIP8, a CHIP-8 emulator.

sixten - Functional programming with fewer indirections

open-simplex-noise-in-c - Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.