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Wordwarvi Alternatives
Similar projects and alternatives to wordwarvi
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rust-analyzer
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space-nerds-in-space
Multi-player spaceship bridge simulator game. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
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gaseous-giganticus
This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
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tree-hugger
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open-simplex-noise-in-c
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wordwarvi reviews and mentions
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Friday Post: What is something you made or solved in C that you are proud off?
Word War vi - side scrolling shootem-up kind of like Williams Defender.
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how do i make a game in C
At a very high level, set up an array of objects in your game. Each object has the ability to draw itself, and move itself. Each iteration of the game, move all the objects, and draw all the objects and sample user input. Set up a timer to iterate the game 30 or 60 times per second. Here's one game I wrote in C that works in this way: Word War vi If you dig through old commits in the repo you can follow the development from the very beginning, which begins with just creating a GTK window with a button). Almost every commit in that repo should compile and run. There may be the odd one here or there that crashes, but 99% of them should be fine, so if you want to advance through the commit history and see how the game progressed over time, you can do that. I wouldn't presume say the code is exemplary by any stretch, but it's fairly straight forward, and it works.
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Tree Sitter and the Complications of Parsing Languages
> Semantic Bovinator
Heh. A long time ago I wrote a video game[1] somewhat similar to Williams Defender, and casting about for some sort of "theme" for the game, I hit upon the "editor wars", the ancient storied battle between vi and emacs. You are ostensibly "vi", (a little spaceship vaguely reminiscent of the Vipers from Battlestar Galactica) cruising through system memory, evading system processes, GDB instances, etc trying to recover your ".swp" files. How to represent Emacs? Obviously, via a giant blimp! and I could display all sorts of messages on the side of the blimp, singing the praises of Emacs, and disparaging fans of vi. And the Emacs blimp had a "memory leak", which meant that pieces of the xemacs source code would literally leak out of the back end of the blimp, with the letters floating lazily away, like smoke. So that meant I had to take a look at the xemacs source, dig through it and try to find some funny bits to put in. Of course, "semantic bovinate" jumped out at me.[2]
[1] https://github.com/smcameron/wordwarvi
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What is your best project using C?
Honorable mention probably goes to Word War vi
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www.saashub.com | 10 May 2024
Stats
smcameron/wordwarvi is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of wordwarvi is C.
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