wolfssl
Celeste
wolfssl | Celeste | |
---|---|---|
12 | 49 | |
2,180 | 3,100 | |
1.2% | - | |
9.9 | 0.0 | |
2 days ago | over 1 year ago | |
C | C# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wolfssl
-
“Purchasing an arm”
Or something a bit more lightweight - https://github.com/wolfSSL/wolfssl
- WolfSSL
- Security Advisory 2022-10-04-1 - wolfSSL buffer overflow during a TLS 1.3 handshake (CVE-2022-39173)
- Getting started with wolfssl
-
Ask HN: Can a TCP connection be MitM attacked if already established?
> I have no room for TLS on micro computer
How micro is your micro? There are embedded TLS stacks such as wolfSSL[1]. If you carefully select the cipher suite and certificate requirements, and perhaps limit TLS payload sizes, you may be able to fit on a lot more systems than you initially suspect. x.509 is expensive in code space though, if that's the constraint, you may do better with an application specific certificate replacement of some sort.
[1] https://www.wolfssl.com/
- The project with a single 11,000-line code file
- Information and learning resources for cryptography newcomers
-
CryptoLyzer: A comprehensive cryptographic settings analyzer
There are many notable open-source projects (SSLyze, CipherScan, testssl.sh, tls-scan, …) and several SaaS solutions (CryptCheck, CypherCraft, Hardenize, ImmuniWeb, Mozilla Observatory, SSL Labs, …) to do a security setting analysis, especially when we are talking about TLS, which is the most common and popular cryptographic protocol. However, most of these tools heavily depend on one or more versions of one or more cryptographic protocol libraries, like GnuTLS, OpenSSL, or wolfSSL. But why is this such a problem?
-
FOSS News International #2: November 8-145, 2021
wolfSSL 5.0.0
- WolfSSL Release 5.0.0
Celeste
-
Pico 8 in other software
Aha, found it! They opened sourced the C# version https://github.com/NoelFB/Celeste/tree/master/Source/PICO-8
- NoelFB/Celeste some source code for Celeste [C#, Not-Godot]
-
Gamedev from Scratch 1: Scaffolding
forget TDD when you make a game, you want fast iteration time at all cost, gameplay is king, if you can't nail it fast enough, you'll make a bad game that is not fun
it's all about the feeling
Celeste's player class: https://github.com/NoelFB/Celeste/blob/master/Source/Player/...
https://store.steampowered.com/app/504230/Celeste/
-
Just trying to recreate Madeline's sprite in Aseprite, does anyone know how to improve it? :)
check this out! both the readme and maddy's article that's linked towards the bottom, as well as the player.cs source code that is included. might be some decent resources
-
I am lost with all these coding principles and patterns
Keep in mind, the Celeste player controller is one single file of 5400+ lines of code.
-
Godot 4 editor stuttering with midly long scripts, why?
So Celeste devs are shit at planning and have very poor code https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs
-
Awesome platformers/metroidvanias with published source code?
Celeste's source code is available in github :D https://github.com/NoelFB/Celeste It's a LOT of code, but some stuff in there helped me out creating momentum mechanics for a project recently.
-
I'm not making any progress because I'm too focused to think of the best way to approach things
Look at Celeste's Player.cs. Incredible games can (and often do) ship with messy code. Also read the readme where they discuss how they both agree and disagrees with criticism their massive file's received (look up the thread in this sub for a lot of it).
-
In games such as Celeste, Super Meat Boy, Hollow Knight, etc, is the character's horizontal acceleration constant, exponential, or logarithmic?
They dropped the controller script for Celeste. 5400 lines of tuning and refining to get everything right. https://github.com/NoelFB/Celeste
-
How did Sonic Adventure interpret input when running on walls/ceilings?
There's actually a README now, that does say it's probably messier than it should be and includes more cutscene logic than it should.
What are some alternatives?
mbedTLS - An open source, portable, easy to use, readable and flexible TLS library, and reference implementation of the PSA Cryptography API. Releases are on a varying cadence, typically around 3 - 6 months between releases.
Unity-2D-Platformer-Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
esp-idf - Espressif IoT Development Framework. Official development framework for Espressif SoCs.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
GmSSL - 支持国密SM2/SM3/SM4/SM9/SSL的密码工具箱
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
openssl - Provides SSL, TLS and general purpose cryptography.
2d-platformer-controller - Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
Crypto++ - free C++ class library of cryptographic schemes
Godot - Godot Engine – Multi-platform 2D and 3D game engine
pyOpenSSL -- A Python wrapper around the OpenSSL library - A Python wrapper around the OpenSSL library
godex - Godex is a Godot Engine ECS library.