wolf
Docker-OSX
wolf | Docker-OSX | |
---|---|---|
7 | 132 | |
245 | 35,279 | |
3.3% | - | |
9.1 | 5.7 | |
about 2 months ago | 23 days ago | |
C++ | Shell | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wolf
- Show HN: A Vulkan-Video-based game streaming tool for Linux
-
Kubernetes-Native Retro Game Streaming Written in Go
Referenced in one of the dockerfiles: https://games-on-whales.github.io/gow/overview.html is certainly the more reasonable approach to streaming games off docker/kubernetes.
Their sunlight alternative https://github.com/games-on-whales/wolf adding multiple tenants is neat as well. Definitely going to give it a spin on some intel iGpu nodes.
-
Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
-
Does SSHing into host trigger udev rule on the host?
Along similar but far more experimental lines, you can also take a look at: https://github.com/games-on-whales/wolf
-
Releasing Wolf: Stream virtual desktops and games in Docker
It's still rough around the edges, and it needs more testing from the community; if you want to check it out, here you can find the docs and here's the Github repo.
-
[Monitor] Monoprice Dark Matter 32" QHD IPS Gaming Display, 2560x1440p, 165Hz, 1ms - $189.99 w/ code "TAKE50" (+25% SD cashback available)
Long-term, I'm looking to switch away from windows and sunshine (the code base is shit and the current maintainer does not know c++) and instead move into a dockerized environment where I "spawn" the game. Someone's working on my vision called wolf, though I've personally been hacking away at a rust-based version similar to ALVR as a learning exercise. I'm a huge fan of centralized computing and my goal is to make sure all my tech is in one room out of site.
Docker-OSX
-
GitHub Actions as a time-sharing supercomputer
Running macOS legally requires real mac servers and a bespoke storage solution: https://www.datacenterdynamics.com/en/analysis/not-just-stac...
A self-hosted macOS runner will be more economical in the long-run, if you have a spot you can hook it up at, or if you're fine doing things less than legally, you can use https://github.com/sickcodes/Docker-OSX.
- Docker-OSX · Follow @sickcodes on Twitter
- É caro programar do jeito “honesto”
-
Caso você não queira comprar um Mac mas ainda queira o sistema, agora dá pra rodar MacOS dentro do Docker
Repositório Docker-OSX - Guidelines, troubleshooting, comandos
- Can i run a Hackintosh VM on my homelab and stream it to my pc ?
-
macOS Containers v0.0.1
> What's the licensing situation on this?
1. This project didn't take explicit permission from Apple to redistribute binaries
2. There are multiple jurisdictions where you don't need to explicitly have such permission, it is implied by law
3. Usage of this software implies you already have macOS system. I'm not a lawyer, but it looks to be covered by section 3 of macOS EULA.
4. There are existing precedents of redistribution of macOS binaries for multiple years aready:
- https://github.com/cirruslabs/macos-image-templates/pkgs/con...
- https://hub.docker.com/r/sickcodes/docker-osx
- https://app.vagrantup.com/jhcook/boxes/macos-sierra
And so on.
-
Android Dev account terminated after 12 years for violating “Stalkerware policy”
Google is “friendlier”, because they run some automated scans on the apk and you’re good. Apple has humans run your app to confirm it does what you claim, as well as a battery of automated scans and since they are using the app I’d imagine they look at network traffic as much as possible. I know iOS isn’t shielded from malicious apps, but there’s malware and viruses all over the play store. That’s because it’s free and “friendlier”.
> At Apple things have gotten way worse. Trying to automate release building is practically impossible and will require hours or CI pipeline debugging with error messages that don't mean what they say.
This isn’t Apple’s fault… every build system sucks up a decent amount of time during initial setup. You can cut down massive amounts of time between iterations by adding some common optimizations:
1. Cache artifacts when that step or job succeeds, so if a subsequent step/job fails, you can adjust it and start up where you left off, using the caches artifact to restore the workspace state. This complicates debugging efforts and I personally don’t do any optimization until the pipeline is reliably green each time. I just deal with slow builds and switch to other stuff or work ahead while they run.
2. Fail fast. The CI run should bail out if any critical steps don’t pass, so anything further down doesn’t run for no reason, burning compute time and delaying queued jobs waiting for a runner. While developing the pipeline, watch the logs and when you see something you don’t like, slap the cancel button, or collect a couple things you need to change and iterate with passes with 2-3 changes.
3. Use adequately spec’s hardware. Xcode is resource heavy and compiles need plenty of memory and cpu cores. Play around with what is a good compromise between power and cost. See if your project builds faster with more cpu cores, or faster cpu cores, etc.
> At least Googles process is quite simple and can be dockerized.
One man’s simple is another man’s “practically impossible”. Simple comes from familiarity and confidence. Anyway, you can totally run your builds in docker if you want to, and many do, but I’d personally not introduce more complexity until you have your pipelines running the slow way with the least amount of mental modeling to do. Once you know it all works, then have a go at running the build you know is good, inside a docker container (which in this case is just packing up kvm/qemu/libvirt to facilitate the running of a vm back on the host, but it means you can run mac containers on Linux runners, which will be much cheaper than Mac runners since those are usually Mac hardware)
https://github.com/sickcodes/Docker-OSX
> Also why do I have to pay Apple $125 a year when it costs $100 in the US? The exchange rate from CHF to USD should be in my favor.
Couple theories. 1. They have additional processing or tax expenses when dealing with your currency which they aren’t going to eat the cost of. 2. The higher price could be to deter abuse if for some reason there is an abnormal amount originating from accounts who pay with that currency.
-
Lima: A nice way to run Linux VMs on Mac
You can use qemu/libvirt/kvm on any Linux host to run macOS pretty easily these days[1]. I run Ventura on unraid with nvidea gpu passthrough and it’s been fairly painless.
You can also run macOS in docker, but it’s ultimately running through qemu/kvm as well[2]
1. https://github.com/kholia/OSX-KVM
2. https://github.com/sickcodes/Docker-OSX
-
Should I buy an iPhone or wait for beeper / sunbird
It would be a better idea to setup bluebubbles if you really want imessages while you wait, if you have an old laptop that you can use as a macos server. https://github.com/sickcodes/Docker-OSX is a brilliant solution for macos vm as a docker container. mac hardware not required
- Is it worth buying an iPhone to test on safari?
What are some alternatives?
Sunshine - Self-hosted game stream host for Moonlight.
lima - Linux virtual machines, with a focus on running containers
slstatus - mirror from suckless.org. send patches to [email protected] mailing list. NO PRs
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
stratosphere - Haskell EDSL and type-checker for AWS CloudFormation templates
redroid-doc - redroid (Remote-Android) is a multi-arch, GPU enabled, Android in Cloud solution. Track issues / docs here
quandl-api - Quandl.com API implementation in Haskell
HomeBrew - 🍺 The missing package manager for macOS (or Linux)
reflex-gadt-api - Interact with a JSON-serialized API defined by a GADT in your reflex-dom application
macos-virtualbox - Push-button installer of macOS Catalina, Mojave, and High Sierra guests in Virtualbox on x86 CPUs for Windows, Linux, and macOS
aws-kinesis-reshard - A Kinesis resharding client
podman-macos - 📦 Podman frontend for macOS