wolf VS Sunshine

Compare wolf vs Sunshine and see what are their differences.

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wolf Sunshine
7 430
245 12,448
3.3% 6.7%
9.1 9.7
about 2 months ago 5 days ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wolf

Posts with mentions or reviews of wolf. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-27.
  • Show HN: A Vulkan-Video-based game streaming tool for Linux
    3 projects | news.ycombinator.com | 27 Apr 2024
  • Kubernetes-Native Retro Game Streaming Written in Go
    3 projects | news.ycombinator.com | 21 Nov 2023
    Referenced in one of the dockerfiles: https://games-on-whales.github.io/gow/overview.html is certainly the more reasonable approach to streaming games off docker/kubernetes.

    Their sunlight alternative https://github.com/games-on-whales/wolf adding multiple tenants is neat as well. Definitely going to give it a spin on some intel iGpu nodes.

  • Introduction
    9 projects | dev.to | 28 Oct 2023
    I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
  • Does SSHing into host trigger udev rule on the host?
    1 project | /r/linux_gaming | 24 Jun 2023
    Along similar but far more experimental lines, you can also take a look at: https://github.com/games-on-whales/wolf
  • Releasing Wolf: Stream virtual desktops and games in Docker
    3 projects | /r/homelab | 18 Jun 2023
    It's still rough around the edges, and it needs more testing from the community; if you want to check it out, here you can find the docs and here's the Github repo.
  • [Monitor] Monoprice Dark Matter 32" QHD IPS Gaming Display, 2560x1440p, 165Hz, 1ms - $189.99 w/ code "TAKE50" (+25% SD cashback available)
    1 project | /r/buildapcsales | 10 May 2023
    Long-term, I'm looking to switch away from windows and sunshine (the code base is shit and the current maintainer does not know c++) and instead move into a dockerized environment where I "spawn" the game. Someone's working on my vision called wolf, though I've personally been hacking away at a rust-based version similar to ALVR as a learning exercise. I'm a huge fan of centralized computing and my goal is to make sure all my tech is in one room out of site.

Sunshine

Posts with mentions or reviews of Sunshine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-27.
  • Show HN: A Vulkan-Video-based game streaming tool for Linux
    3 projects | news.ycombinator.com | 27 Apr 2024
    > Would the Swift UI also work on an iPad?

    Yes, but probably not for the first version.

    > Do you have any comparisons with other tools (eg steam streaming, moonlight)

    Steam streaming just doesn't really work on linux. Moonlight is somewhat similar in terms of direction, and has an established client base. I know of at least two projects to build servers for the Moonlight protocol[1][2].

    The Moonlight protocol is a bit weird, because it's an open-source reverse engineering of a dead NVIDIA project, GeForce now. There are fundamental limitations to the protocol, for example that the cursor must be rendered in-stream or simulated. Using my tool, the cursor is rendered locally, and custom cursor images can actually be pushed to the client, for a seamless experience. This sounds like a minor detail but it matters a lot for subjective latency. I'm also working on employing tricks like hierarchical coding using FEC in the protocol, because I hate VBR encoding for games (it makes text blurry and breaks immersion). Those tricks aren't really possible in Moonlight.

    All of the Linux solutions I know about have significantly higher latency compared to Magic Mirror, although I don't have numbers for exactly how much higher. (I have a benchmark to test the latency of my tool, but the others don't.) I'd encourage you to try them out and get a feel for the difference.

    Finally, I think Magic Mirror is the easiest to install and get going on the server. It has almost zero runtime library or service dependencies (there's a pesky dynamic link against libxkbcommon which I haven't managed to remove), so you don't need to mess with pipewire or docker or anything - it's completely self-contained.

    All that said, the existing tools have the advantage of a larger user and contributor base, whereas Magic Mirror is just me on a mission so far :) So they're likely to be much more stable and usable.

    [1]: https://github.com/LizardByte/Sunshine

  • Why is remote desktop slow when host monitor is off unless HDMI cable is used?
    4 projects | news.ycombinator.com | 10 Apr 2024
    RDP as a regular or quick solution is actually really decent in this respect.

    (1) https://app.lizardbyte.dev/Sunshine

  • AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
    23 projects | news.ycombinator.com | 12 Feb 2024
  • How do I stream games from PC to Nvidia shield with an AMD card?
    1 project | /r/nvidiashield | 10 Dec 2023
  • Microsoft launches Windows App for accessing PCs in the cloud from any device
    2 projects | news.ycombinator.com | 16 Nov 2023
    Moonlight + Sunshine for a self hosted solution, works with every OS

    server: https://github.com/LizardByte/Sunshine/

    client: https://github.com/moonlight-stream

  • KDE Plasma 6.0 Is Enabling Wayland by Default
    4 projects | news.ycombinator.com | 11 Nov 2023
    You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
  • Give Moonlight a chance if you haven't tried it lately
    2 projects | /r/SteamDeck | 3 Nov 2023
    EDIT: Just checked again, original was released early 2020, current maintained project started 2022.
  • RG353VS Moonlight
    1 project | /r/ANBERNIC | 29 Oct 2023
    On your pc, install Sunshine. It's an open source moonlight server. There's a good walk through on the sunshine github page. Connect your handheld to the wifi running the server & open moonlight. Should work.
  • Introduction
    9 projects | dev.to | 28 Oct 2023
    I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
  • Sunshine vO.21.0 released!
    1 project | /r/cloudygamer | 18 Oct 2023

What are some alternatives?

When comparing wolf and Sunshine you can also consider the following projects:

slstatus - mirror from suckless.org. send patches to [email protected] mailing list. NO PRs

rustdesk - An open-source remote desktop, and alternative to TeamViewer.

Docker-OSX - Run macOS VM in a Docker! Run near native OSX-KVM in Docker! X11 Forwarding! CI/CD for OS X Security Research! Docker mac Containers.

openstream-server

stratosphere - Haskell EDSL and type-checker for AWS CloudFormation templates

vita-moonlight - NVIDIA Gamestream client for PlayStation Vita, based on moonlight-embedded

quandl-api - Quandl.com API implementation in Haskell

parsec - A monadic parser combinator library

reflex-gadt-api - Interact with a JSON-serialized API defined by a GADT in your reflex-dom application

switch-remote-play - Let the switch remotely play PC games (similar to steam link or remote play)

aws-kinesis-reshard - A Kinesis resharding client

nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.