wolf-ecs
entity-system-js
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wolf-ecs | entity-system-js | |
---|---|---|
4 | 1 | |
141 | 90 | |
- | - | |
2.7 | 0.0 | |
over 1 year ago | about 1 year ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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wolf-ecs
- WolfECS, the fastest entity component system impementation for the web
- Show HN: WolfECS, the fastest web entity component system framework
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Entity Component System architectures (and why you should care)
I'm the author of WolfECS, a new ECS framework for written in Typescript. It's the fastest web-based ECS implementation I know of. WolfECS abstracts away a lot of the underlying implementation of ECS so all you have to worry about is your components and systems. https://github.com/EnderShadow8/wolf-ecs
entity-system-js
What are some alternatives?
dominion-ecs-java - Insanely fast ECS (Entity Component System) for Java
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
Lightcord - A simple - customizable - Discord Client
geotic - Entity Component System library for javascript
skifreejs - Fan remake of the classic PC game from Windows Entertainment Pack 3.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
browser - The browser that fights for your privacy.
melonJS - a fresh, modern & lightweight HTML5 game engine