wiredhoo
trystero
wiredhoo | trystero | |
---|---|---|
1 | 26 | |
4 | 972 | |
- | - | |
10.0 | 9.2 | |
over 2 years ago | about 1 month ago | |
C | JavaScript | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wiredhoo
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Ask HN: Show me your half baked project
An open firmware for inertial flywheel based bike static trainers: https://github.com/tuna-f1sh/wiredhoo
It started as a wired replacement for wireless communications by emulating an ANT+ USB stick; the host software thinks the packets are being sent wirelessly.
Then it become more of an exploration into how inertial trainers calculate input torque only from the known properties of the flywheel. In theory it could become an open firmware for any trainer, since the hardware is largely the same. I never really finished tuning the functions to estimate the power from the flywheel RPM.
trystero
- Trystero β Real-time WebRTC for webapps without a central server
- Trystero β Build instant multiplayer webapps, no server required
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Holepunch Unveils P2P Platform "Pear Runtime"
This looks exciting and I'm pleased to see more and more frictionless ways of making p2p apps. I've been building a somewhat similar hobby project [1] that aims to connect peers in the browser by piggybacking on open protocols out on the net (BitTorrent, MQTT, Nostr, IPFS, etc).
This project seems to be using Hyperswarm which I've looked at for use as a peering medium but it seems like it's not supported in the browser. I'd love to implement it if that story changes since it's so easy to distribute apps on the web.
[1] https://github.com/dmotz/trystero/
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Is offline-first not enough? Do we need "serverfree"?
I was going to mention WebRTC! It seems designed for video calling, but there are lots of cool use cases - I recently ran across https://github.com/dmotz/trystero , a dead simple WebRTC library for peer-to-peer multiplayer browser games.
- Trystero: Serverless WebRTC matchmaking for painless P2P
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Ready Player Two β What the Multiplayer Web Can Learn from Video Games
I strongly endorse Trystero (https://github.com/dmotz/trystero) for enabling P2P communication in web apps. Itβs open source and leverages public infrastructure for matchmaking.
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Ask HN: Show me your half baked project
My attempt to get more out of all my ebook highlights using on-device AI. Click the demo button to try it.
https://github.com/dmotz/trystero
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Artico: WebRTC made simple
Nice work! Any reason one might use this over https://github.com/dmotz/trystero, you think?
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UnCloud project: WebRTC chat, file transfer, and remote observation
Yes, this is a major issue that I haven't found a real solution for. There seems to be a mixture of iOS Safari bugs and intentional design limitations at play, and I don't know if a fully P2P web app like Chitchatter is practical on that platform. There's an open issue to improve this in Trystero (the networking library that Chitchatter uses), but there may be a limit to how stable iOS will be with WebRTC apps. π
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WebRTC for p2p voice calling app?
You can use Trystero (https://github.com/dmotz/trystero) to cut server costs to zero. Thatβs what I used to build https://chitchatter.im/, which supports P2P audio and video calls.
What are some alternatives?
comment-castles - Lightweight internet forum
ipfs-webui - A frontend for an IPFS Kubo node.
luvdb - Your self-hosted inner space
videosdk-rtc-react-sdk-example - WebRTC based video conferencing SDK for React JS
LookAtThat - Render source code in 3D, for macOS and iOS.
foxql - WebRTC based, simple proof-of-work p2p ecosystem
kons-9 - Common Lisp 3D Graphics Project
chitchatter - Secure peer-to-peer chat that is serverless, decentralized, and ephemeral
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
webtorrent - β‘οΈ Streaming torrent client for the web
NoSQL - A NoSQL implementation DBMS using LSM Trees
FileNation - The simplest way to send your files around the world using IPFS. βοΈ π