wiredhoo
kons-9
wiredhoo | kons-9 | |
---|---|---|
1 | 50 | |
4 | 550 | |
- | - | |
10.0 | 7.9 | |
over 2 years ago | 6 months ago | |
C | Common Lisp | |
GNU General Public License v3.0 only | MIT License |
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wiredhoo
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Ask HN: Show me your half baked project
An open firmware for inertial flywheel based bike static trainers: https://github.com/tuna-f1sh/wiredhoo
It started as a wired replacement for wireless communications by emulating an ANT+ USB stick; the host software thinks the packets are being sent wirelessly.
Then it become more of an exploration into how inertial trainers calculate input torque only from the known properties of the flywheel. In theory it could become an open firmware for any trainer, since the hardware is largely the same. I never really finished tuning the functions to estimate the power from the flywheel RPM.
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
[1] https://github.com/kaveh808/kons-9
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
comment-castles - Lightweight internet forum
clog - CLOG - The Common Lisp Omnificent GUI
luvdb - Your self-hosted inner space
quicklisp-projects - Metadata for projects tracked by Quicklisp.
LookAtThat - Render source code in 3D, for macOS and iOS.
McCLIM - An implementation of the Common Lisp Interface Manager, version II
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
clozure-cl - Unofficial mirror of Clozure CL
trystero - 🤝 Build instant multiplayer webapps, no server required — Magic WebRTC matchmaking over BitTorrent, Nostr, MQTT, IPFS, and Firebase
weird - Generative art in Common Lisp
NoSQL - A NoSQL implementation DBMS using LSM Trees
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp