winit
sciter
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winit | sciter | |
---|---|---|
48 | 85 | |
4,411 | 2,562 | |
7.1% | 0.2% | |
9.6 | 0.0 | |
1 day ago | 12 months ago | |
Rust | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
winit
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Linux version of Warp terminal is here
Hi! I’m Aloke, an engineer at Warp.
I’m really excited to share that Warp is now available on Linux! If you’re interested in trying it out, you can download Warp: https://warp.dev/
Building Warp on Linux was quite an undertaking. Warp uses a custom Rust-based UI framework that we built in house and renders natively on the GPU. To get Warp running on Linux, we built a version of our UI framework that supports winit [1] as a windowing backend. We also built a version of our renderer that uses wgpu [2]. Reducing complexity by using these well-supported, cross platform, frameworks let us bootstrap a version of Linux quicker than expected and should make it easier to build Warp for other platforms (like Windows).
Please let me know what you think! Happy to answer any questions, either about the product or about technical challenges.
[1] https://github.com/rust-windowing/winit
- Container2wasm: Convert Containers to WASM Blobs
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Can't get winit sample to compile
This link: https://github.com/rust-windowing/winit has this code:
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Hey Rustaceans! Got a question? Ask here (28/2023)!
Have you seen the official example?
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Hey Rustaceans! Got a question? Ask here (20/2023)!
That's a bit shortsighted given that there is an active discussion about reducing the interior mutability.
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File dialog with ImGui?
I really need a file dialog for my ImGui-based project in Rust. I tried using this crate but it's wayyyyyyy too old. I also saw this but considering the date it was last updated and the look of the repo, it's not gonna work either. Also I maintain my own library for such things, but it's currently blocked by this issue. What options do I have?
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Announcing async-winit, a new way to use winit as an async runtime
In this case, I used the "A"GPL because this crate could feasibly run on the web. winit has a web backend. At the moment I don't support it (there's a PR that needs to land first), but in the near future it's not implausible that this crate could be used in a web environment.
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XUL Layout has been removed from Firefox
There are a number of up-and-coming Rust-based frameworks in this niche:
- https://github.com/iced-rs/iced (probably the most usable today)
- https://github.com/vizia/vizia
- https://github.com/marc2332/freya
- https://github.com/linebender/xilem (currently very incomplete but exciting because it's from a team with a strong track record)
What is also exciting to me is that the Rust GUI ecosystem is in many cases building itself up with modular libraries. So while we have umpteen competing frameworks they are to a large degree all building and collaborating on the same foundations. For example, we have:
- https://github.com/rust-windowing/winit (cross-platform window creation)
- https://github.com/gfx-rs/wgpu (abstraction on top of vulkan/metal/dx12)
- https://github.com/linebender/vello (a canvas like imperative drawing API on top of wgpu)
- https://github.com/DioxusLabs/taffy (UI layout algorithms)
- https://github.com/pop-os/cosmic-text (text rendering and editing)
- https://github.com/AccessKit/accesskit (cross-platform accessibility APIs)
In many cases there a see https://blessed.rs/crates#section-graphics-subsection-gui for a more complete list of frameworks and foundational libraries)
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Name: Francesca! Location: Portland, OR (UTC-7) Looking for: Remote only, full-time or contract. Contact: [email protected] LinkedIn: https://www.linkedin.com/in/francesca-lovebloom/ GitHub: https://github.com/francesca64 Experience: 4+ years of professional Rust experience; former lead maintainer of winit and creator of cargo-mobile.
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Ubuntu alternatives?
Window manager: https://github.com/rust-windowing/winit
sciter
- Show HN: Open Source TailwindCSS UI Components
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
rust-sdl2 - SDL2 bindings for Rust
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
wgpu - Cross-platform, safe, pure-rust graphics api.
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
learn-wgpu - Guide for using gfx-rs's wgpu library.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
flexboard - React component library for re-sizable sidebars
raw-window-handle - A common windowing interoperability library for Rust
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in
NanoGUI - Minimalistic GUI library for OpenGL