wine-tkg-git
dxvk-async
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wine-tkg-git | dxvk-async | |
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140 | 130 | |
805 | 715 | |
2.9% | - | |
9.1 | 0.0 | |
2 days ago | over 1 year ago | |
Shell | ||
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wine-tkg-git
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Linux 6.10 to Merge Driver for Emulating Windows NT Synchronization Primitives
NTSync still seems to outperform any userspace fsync implementation https://github.com/Frogging-Family/wine-tkg-git/issues/936#i...
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Cyberpunk 2077 works with mouse input in latest winewayland
See: https://github.com/Frogging-Family/wine-tkg-git/issues/936
- Profile a proton game with valgrind (e.g. Zero Dawn)
- Preemptive Assistance w/ AMD GPU
- Help Request: Low Framerate in Cyberpunk 2077 on RX 7900 XT
- Elite Dangerous not working under Proton GE 8.3
- How to install the latest DXVK version ?
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The newest wine-tkg version has significant improvements for GPL shader compiling
The exact version that I'm using: https://github.com/Frogging-Family/wine-tkg-git/actions/runs/4806748824
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Quick tutorial on how to compile yourself a non mingw version of wine (gcc)
Clone the wine tkg git repo: git clone https://github.com/Frogging-Family/wine-tkg-git
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Has anyone had any luck using native bcrypt.dll
Can't use native bcrypt.dll however Valve's proton uses a patched version. Wine-tkg uses Valve's version, might want to give it a try.
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wine-staging - Staging repository for Wine; mirror of https://gitlab.winehq.org/wine/wine-staging - Bugtracker and Patches: https://bugs.winehq.org/
Proton - Compatibility tool for Steam Play based on Wine and additional components
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
wine
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
wine-tkg - Wine source generated by the wine-tkg build system. See wine-tkg-config.txt for config.
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
lutris - Lutris desktop client
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2