windows-rs
cppwin32
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windows-rs | cppwin32 | |
---|---|---|
97 | 15 | |
9,812 | 395 | |
3.2% | - | |
7.7 | 5.5 | |
6 days ago | over 3 years ago | |
Rust | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
windows-rs
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Ask HN: What is the best way to build a desktop app in Windows in 2023?
It's a shame that, unlike with Win32, using WinUI places pretty harsh restrictions on which programming languages and environments you can use. Only C# and C++ are supported, the latter only with Microsoft compilers. For everything else, including Rust[1], Python and MinGW C/C++, there is no answer for OP's question, and the effect of this on the visual consistency of the Windows desktop is obvious - there is none. Every third-party app uses a different toolkit with a different look and feel, because the library providing the standard look and feel simply isn't available to the majority of developers.
[1]: https://github.com/microsoft/windows-rs/pull/1836
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Good rust book for the 1st time programmer with no prior programming experience?
[0] https://github.com/microsoft/windows-rs
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What in Rust is equivalent to C++ DLLs (shared libraries), or what do I need to do to support extensions in my app?
On Windows you'd need to call the LoadLibraryEx method. You'd also need a crate to call Win32 functions, I suggest windows-rs.
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Microsoft is to enable Rust use for Windows 11 kernel
windows-rs, Microsoft's crate wrapping the Windows API, already includes the WDK, the special sdk for creating kernel code.
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Which GUI toolkit for Rust today.. few questions...
On windows, I'll probably use https://github.com/gabdube/native-windows-gui or https://github.com/microsoft/windows-rs both of them seem pretty solid.
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Which crate for listing / moving Windows 11 windows ?
*nod* It's an official Microsoft thing generated from official Microsoft API definition files. (The repo is at microsoft/windows-rs on GitHub.)
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Kernel Headers for Windows could soon make it into windows-rs
Microsoft offers official "bindings" to Win32 APIs through win32metadata. However, until recently, it did not include metadata for kernel-level functions or WDK. In early 2021, an issue was raised through windows-rs regarding this limitation, but progress was slow until now. Microsoft has finally released official metadata for WDK, which can be found on the wdkmetadata repository. The latest comment on the issue thread can be found here:
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Is the Rust ecosystem capable of making a cross-platform mobile game with p2p Bluetooth yet?
Is something wrong with https://github.com/deviceplug/btleplug or you haven't found it? You could also use bindings to platform libraries like https://github.com/microsoft/windows-rs and https://github.com/rust-mobile/ndk if btleplug doesn't have something fundamental to you.
- A brief interview with Tcl creator John Ousterhout
cppwin32
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MSVC C++23 Update
I would imagine something like https://github.com/microsoft/cppwin32 would maybe be an easier way forward for that?
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TIL we can prevent macro invocation by placing the function name in parentheses
no, Microsoft has rewritten the windows API in C++ I think https://github.com/microsoft/cppwin32
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A brief interview with Tcl creator John Ousterhout
An official work in progress Windows binding, still far behind of what C# existing bindings are capable of, or legacy toolkits like MFC.
Also given how the team has managed C++/CX transition to C++/WinRT with lesser tooling stuck on C++17, dropped Modern C++ bindings [0][1], before going into other shinny thing, I wonder how long they will keep at it.
[0] - https://blogs.windows.com/windowsdeveloper/2021/01/21/making...
[1] - https://github.com/microsoft/cppwin32
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VS2022 how to make Windows C++ (like VB) program
If you want to use the old tooling, your C++ is going to be very "C with classes," and it's going to use a lot of weird datatypes that don't feel very C++ at all. Microsoft had a project for wrapping the Windows API in idiomatic C++, but appear to have abandoned it. If you choose to go down this road, Charles Petzold's Programming Windows is the book to get. Yes, it's 25 years old, but all the new stuff is just new COM controls (which you can look up in the API documentation)--the fundamentals of making a Windows API program work seriously have not changed.
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Windows API as a C++ module ?
Even Rust has a native projection of the windows API (which is actually pretty usable). This projection has the same roots as the C++ projection mentioned by u/amnesiac0x07C5. So I don't believe macros are a blocker here.
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Win32 strings
See : https://github.com/microsoft/cppwin32
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Wanting to get started
Microsoft have recently put decent effort into making the Windows APIs more accessible to C++ users. One of these efforts is called C++/WinRT, and it specifically targets applications intended for "modern" Windows (Windows 8 and later). There's another effort underway at Microsoft for making the older Win32 API more C++-friendly, but it isn't documented nearly as well.
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How to use C++ HANDLE event
There is a similar project for C++, but it sadly seems to be dead already. The last commit was one year ago.
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[Belay the C++] windows.h breaks the STL (and my will to live)
not that hard to wrap windows.h and undef the annoying stuff, and only a handful of files in your codebase will include it anyway. on the other hand stuff like this looks extremely worse and exactly like the kind of c++ that is hard banned in gamedev codebases
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Microsoft is working on making the Win32 api available for use in modern C++
They are, actually, it's linked from the article: https://github.com/microsoft/cppwin32
What are some alternatives?
winapi-rs - Rust bindings to Windows API
winapi - Windows API declarations without <windows.h>, for internal Boost use.
Cargo - The Rust package manager
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fltk-rs - Rust bindings for the FLTK GUI library.
wil - Windows Implementation Library
slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
STL - MSVC's implementation of the C++ Standard Library.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
win32metadata - Tooling to generate metadata for Win32 APIs in the Windows SDK.
maven-mvnd - Apache Maven Daemon
go-figure - Prints ASCII art from text.