windows-drivers
bevy
windows-drivers | bevy | |
---|---|---|
12 | 574 | |
36 | 32,358 | |
- | 2.0% | |
5.5 | 9.9 | |
8 months ago | 5 days ago | |
Rust | ||
- | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
windows-drivers
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Model and windows
Drivers can be found here for windows installation: https://github.com/system76/windows-drivers
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gaze18 - Broken Nvidia Driver & Non Functional Audio Jack when Dual Booting Windows 10
Hello, last week I bought a Gazelle (gaze18) and in the brief time I have had it, I've been loving it. So far everything on the laptop works out of the box in Pop!_OS (even the Nvidia drivers). However, due to some needs, I need to dual-boot Windows 10. I followed the System76 docs for installing Windows, but during the installation, the trackpad didn't work due to a lack of drivers. However, after the installation, Windows was able to install most drivers via the Windows update including the drivers for the Integrated Iris GPU. Following the driver installation part of the docs, the Intel Driver Update Utility was able to install a good amount of Intel Drivers. The docs links a git repo from s76 containing Windows drivers for laptops with open firmware+ec. However the gaze18 was not listed, I assume as its very recent. However I was able to install chipset drivers from Intel Website for Raptor Lake and I used the HID, SerialIO for the gaze17 they worked fine and the trackpad was working now that the SPI device worked. Where the issue arose when installing Nvidia Drivers.
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Not detecting microphone when I plug in a headset.
I don't know if Windows would automatically find the drivers for the open firmware and EC that the gaze16 uses, but you can get them here: https://github.com/system76/windows-drivers
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System76 AMD-Only Laptop Returns
I have a System76 galp5. It's fairly thin and lightweight. I have mixed feelings about it. Linux support is good. But Windows support is pretty bad. All available drivers are here: https://github.com/system76/windows-drivers but even after installing everything in that repo listed under galp5, I still have a ton of issues including laptop not going to sleep when lid is closed, touchpad occasionally not working until I toggle it on/off from settings, etc. Getting Windows working from Pop OS using Virtual Box was also a massive, fragile headache. I would get it working, but then sometimes when using Visual Studio from inside virtual box it would freeze and the VM would be permanently bricked unless I had previously saved a snapshot.
All this to say that if you care about Linux and only Linux, System76 could be a good choice. But if you need to use Windows at all, I would steer clear of S76 until their Windows support is a little better (also YMMV - I've just had so many issues with Windows on a galp5, but that might not be the case with other models).
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Issues with Dual booting windows 10 and PopOS! On Gazelle17 laptop
As the title says, I am having issues with getting windows 10(secondary OS) to work on my system76 laptop, with PopOS! (Being the primary OS). Both the keyboard and the wifi/ethernet connections do not work in Windows 10. I have already checked this github repository: https://github.com/system76/windows-drivers
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Thunderbolt Nvidia Graphics issue via Windows on an Oryx Pro
Thanks for the response. Turns out I never successfully installed the provided windows thunderbolt drivers and I still haven't been able to. I noticed a rejected PR on the github containing their windows drivers reporting a similar issue and I left a comment. Please let me know if you have any thoughts! https://github.com/system76/windows-drivers/pull/10
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Lemp11 (2022) and Windows 10drivers (trackpad and brightness specifically)
In addition, did you manage to get the drivers for it to work fully? I asked because System76 has this: https://github.com/system76/windows-drivers
- Considering a new laptop, need help
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New Laptop
System76 Windows drivers can be found here: https://github.com/system76/windows-drivers And install directions can be found here: https://support.system76.com/articles/windows
- Exploring System76's New Rust Based Desktop Environment
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774