windows-app-rs
Rust for the Windows App SDK (by microsoft)
contrast_renderer
Contrast is a WebGPU based 2D render engine written in Rust (by Lichtso)
windows-app-rs | contrast_renderer | |
---|---|---|
1 | 4 | |
212 | 63 | |
- | - | |
10.0 | 6.1 | |
over 1 year ago | 3 months ago | |
Rust | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
windows-app-rs
Posts with mentions or reviews of windows-app-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-14.
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Rust: State of GUI, December 2022 – KAS blog
It sure is abandoned: https://github.com/microsoft/windows-app-rs#this-repository-...
contrast_renderer
Posts with mentions or reviews of contrast_renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-15.
-
WebGPU Fundamentals
This is true, but there is a lot more to the story. For one, WebGPU does not (yet) support mesh shaders, though it may later as an extension. For two, consider a glyph such as "o" that has two contours. Real triangulation generates a mesh that only generates triangles between the outer and inner contours, and mesh shaders aren't good at that. There are techniques (cover and stencil) that draw twice, incrementing and decrementing a winding number stored in the stencil buffer (see contrast renderer[1] for a clean modern implementation), but it does require nontrivial tracking on the CPU side, and can result in lots of draw calls to switch between the cover and stencil stages unless sophisticated batching is done.
Compute shaders avoid all these problems and work on WebGPU 1.0 today.
[1]: https://github.com/Lichtso/contrast_renderer
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Rust: State of GUI, December 2022 – KAS blog
Thanks!
You can also checkout the "feature/ui" branch in GIT [1] to get the UI framework prototype.
[1]: https://github.com/Lichtso/contrast_renderer/tree/feature/ui
- Vector Graphics on GPU
What are some alternatives?
When comparing windows-app-rs and contrast_renderer you can also consider the following projects:
twitvault - Easily Archive and Search Your Twitter Data with our Syncable Desktop App
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU