wincompose
ggez
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wincompose | ggez | |
---|---|---|
134 | 50 | |
2,500 | 4,111 | |
- | 1.4% | |
6.1 | 4.3 | |
about 1 month ago | 2 days ago | |
C# | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wincompose
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"ç" majuscule
Touche compose. Natif sous linux, et sous windows : https://github.com/samhocevar/wincompose
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Victor Mono Typeface
Julia has made symbol input manageable and lets you define infix operators for many of the Unicode symbols that make sense for that. [1] And JuliaMono was designed to support the symbols that Julia does. [2]
I generally do quite fine with my Compose Key configuration, though (even on Windows, where I use WinCompose). [3]
[1]: https://docs.julialang.org/en/v1/manual/unicode-input/
[2]: https://juliamono.netlify.app/
[3]: https://github.com/samhocevar/wincompose
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Hyphens, minus, and dashes in Debian man pages
On Windows, I use http://wincompose.info/ for all my special-character needs (and use the system compose key on Linux).
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Czysta prawda
na windowsa jest sobie WinCompose
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bach - a tool for searching compose sequences
Credit to wincompose's GUI for inspiration, which provides similar functionality on Windows.
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Writing Prettier Haskell with Unicode Syntax and Vim
I’ve previously used a nice little tool called WinCompose for exactly that. Looks like it’s still going:
http://wincompose.info/
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Stress over words
Malgré to, yo recomanda WinCompose o simil si tu es in Windows.
- What's the difference between perché and perchè???
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How do you write a character not present in unicode?
I use WinCompose which gives me the same compose-key functionality that's built into Linux. I've chosen one key on my keyboard to be the Compose key (I use Right-Alt, but you can pick any key that's convenient). Then I can type
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World’s largest battery maker announces major breakthrough in energy density
Assuming you are on desktop/laptop:
The long-winded way is to use your OS's character map tool: find the glyph you want there and copy+paste. Under Windows 10+ there is the emoji keyboard (hit [win]+;) which also gives access to much more including super-/sub- script characters, which is a little more convenient than character map. Presumably other OSs have similar available too.
Better is to have support for a compose key sequence. Usually build in to Linux & similar, you just might have to find the setting to turn it on and configure what your compose key is. Under Windows I use http://wincompose.info/ and there are a couple of similar tools out there. In any case it is useful for more than super- and sub-scripts: accented characters & similar (áàäæçffñ), some fractions (¼,½,¾), other symbols (°∞™®↑↓←→‽¡¿⸘♥⋘»‱), and configurable too so you can make what you use most easiest to access (and if you are really sad like me you can do something https://xkcd.com/2583/ to type hallelujah too!).
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
AutoHotkey - AutoHotkey - macro-creation and automation-oriented scripting utility for Windows.
bevy - A refreshingly simple data-driven game engine built in Rust
sharpkeys - SharpKeys is a utility that manages a Registry key that allows Windows to remap one key to any other key.
macroquad - Cross-platform game engine in Rust.
qmk_configurator - The QMK Configurator
piston - A modular game engine written in Rust
espanso - Cross-platform Text Expander written in Rust
Tetra - 🎮 A simple 2D game framework written in Rust
9ime - Plan 9's unicode input method ported to windows
Amethyst - Data-oriented and data-driven game engine written in Rust
SylphyHorn - Virtual Desktop Tools for Windows 10.
love - LÖVE is an awesome 2D game framework for Lua.