winapi-rs
winsafe
winapi-rs | winsafe | |
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14 | 41 | |
1,799 | 440 | |
- | - | |
0.0 | 9.5 | |
7 days ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
winapi-rs
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Improving Interoperability Between Rust and C++
Vtables are pretty solved as well. I do a lot of Windows COM interop. Using the `windows` crate, vtables for COM interfaces are relegated to an implementation detail - instead you simply implement a (typically safe!) trait:
https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...
Which can then be converted to a refcounted smart pointer:
https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...
All driven by win32 sdk parsing and metadata.
But suppose we want to roll our own, because we tend to prefer `winapi` but it lacks definition. That's not too terrible either:
• https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...
• https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...
• https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...
I could more heavily lean on my macros ala `windows`, but I went the route of manual control for better doc comments, more explicit control of thread safety traits to match the existing C++ codebase, etc.
Is there some pointer casting? Yes. Is it annoying or likely to be what breaks? No. What is annoying?
• Stacked borrows and narrowing spatial provenance ( https://github.com/retep998/winapi-rs/issues/1025 - this can be "solved" by sticking to pointers ala `windows`, or by choosing a different provenance model like rustc might be doing?)
• Guarding against panics unwinding over an FFI boundary. This is at least being worked on, but remains unfinished ( https://rust-lang.github.io/rfcs/2945-c-unwind-abi.html )
• Edge case ABI weirdness specific to C++ methods ( https://devblogs.microsoft.com/oldnewthing/20220113-00/?p=10... , https://github.com/retep998/winapi-rs/issues/523 )
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Trying to compile rust library on Windows
Is winapi = { version = "0.3.9", features = ["winuser"] } in [target.'cfg(windows)'.dependencies]? All the missing symbols are functions in module winapi::um::wincrypt (see https://docs.rs/winapi/0.3.9/winapi/um/wincrypt/index.html#functions ) and the crate's Git repo at https://github.com/retep998/winapi-rs contains all the import libs and export defs for the corresponding DLLs in directory x86_64. As crypt32.dll ships with windows by default, I think this is all that would be needed for building on a windows PC.
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I seen people say that () is similar to void in C. But what is similar to void*?
The std library provides the type c_void for FFI, which is an enum with two variants. Some libraries have their own version, winapi for example defines c_void as an enum with no variants, making it identical to !. Finally, whenever the std needs a pointer with no particular type, they tend to reach for *const (), see ptr::to_raw_parts.
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Kernel Headers for Windows could soon make it into windows-rs
This would be a community driven project for now but I have high hopes considering we already had projects like winapi and Trantect/winapi-rs.
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More malware is shifting to Rust
Can't you choose to control what OS APIs you use if you use crates such as libc and winapi, or just directly using extern "C" { ... }/extern "system" { ... }, or even inline assembly for syscalls with llvm_asm! or asm!?
- Noob question - Can I see what my used cargo crate has inside?
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Building Outer Wonders, our Rust/SDL2 puzzle game, for Windows
Thank you! For SDL2 access, we're using custom bindings over the sdl2-sys crate, along with custom bindings for OpenGL and Vulkan access, and the winapi crate for Direct3D 11 access (as well as access to a few Windows APIs).
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Hey Rustaceans! Got an easy question? Ask here (23/2021)!
What is the difference between the winapi crate and the windows crate? Are they the same thing, and is one better than the other?
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The playable demo of Outer Wonders, our cute, colorful and Rust-powered puzzle game, is live on itch.io for Windows and Linux! Thank you Rust community for creating such awesome tools!
Turns out OpenGL and Vulkan sometimes behave weirdly on Windows machines (some OpenGL drivers use a huge amount of CPU power and create unexpected sync points; I also ran into this very weird driver crash while testing our Vulkan-powered version of Outer Wonders which is scary), so we implemented Direct3D 11 support using the winapi crate, which was much of a relief (D3D11 is an ideal rendering API when it comes to supporting Windows because it allows you target hardware with Windows versions going as far back as Vista, and from my experience, Direct3D drivers have a more consistent and reliable behavior). We didn't have to bring significant changes to our abstraction layer to add Direct3D 11 support.
- Official WinRT+Win32 Crate for Rust
winsafe
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Sorry... what diskette?
I know all that shit because I'm the author of Rust's WinSafe library, which is a safer Rust layer over native Win32, so I had to deal with a lot of shit like this.
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Accessing List of Installed Apps on Windows 11
[dependencies] winsafe = { git = "https://github.com/rodrigocfd/winsafe", features = ["kernel"] }
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What is Rust's potential in game development?
Externally, you can write a lot of native Windows stuff in Rust already. Personally, I'm having a lot of fun with WinSafe.
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What are the scenarios where "Rewrite it in Rust" didn't meet your expectations or couldn't be successfully implemented?
If you had such problems (which I also had in the past), I'm really interested in you opinion about WinSafe, and if it could help you solving them.
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Is there a more "traditional" desktop front end I can use with Tauri?
If you're after a native Windows application, WinSafe may suit your needs.
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GitHub - ryanmcgrath/cacao: Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!
As the author of WinSafe, I can say it's tedious sometimes, but it's often very challenging, because you have to translate crazy unsafe behaviors into Rust's ownership model. It's surely hard, but also very rewarding at the end.
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Microsoft is rewriting core Windows libraries in Rust
As the author of the WinSafe lib, I wholeheartedly agree.
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A Proposal for Safe Window Handles
I don't know how rare this is (or how rare it should be), but this issue warned me about this potential problem, and I had to make a huge refactoring to treat the possibility. I had to rethink many aspects of all handle implementations. It was hard work, but in the end it was worth it.
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Why is building a UI in Rust so hard?
WinSafe says hello.
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Use ManuallyDrop in Rust to control drop order of structure fields
WinSafe, for example (which attemps to be a safe layer over the Windows API), provides lots of RAII automations. A fine example is the BeginPaint function:
What are some alternatives?
windows-rs - Rust for Windows
panamax - Mirror rustup and crates.io repositories, for offline Rust and cargo usage.
rust-windows-dll - Macro for dynamically loading windows dll functions
winlamb - A lightweight modern C++11 library for Win32 API, using lambdas to handle Windows messages.
rand - A Rust library for random number generation.
skytable - Skytable is a modern scalable NoSQL database with BlueQL, designed for performance, scalability and flexibility. Skytable gives you spaces, models, data types, complex collections and more to build powerful experiences
core-foundation-rs - Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS
rust-psvita - Project to build PS Vita apps in rust
rust-sdl2 - SDL2 bindings for Rust
kube - Rust Kubernetes client and controller runtime
sys-mount - High level FFI binding around the sys mount & umount2 calls, for Rust
calligrapher-ai - Handwriting Synthesis with RNNs ✍🏻