winapi-rs
rust-playground
winapi-rs | rust-playground | |
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14 | 71 | |
1,799 | 1,171 | |
- | 1.5% | |
0.0 | 9.5 | |
7 days ago | 7 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
winapi-rs
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Improving Interoperability Between Rust and C++
Vtables are pretty solved as well. I do a lot of Windows COM interop. Using the `windows` crate, vtables for COM interfaces are relegated to an implementation detail - instead you simply implement a (typically safe!) trait:
https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...
Which can then be converted to a refcounted smart pointer:
https://microsoft.github.io/windows-docs-rs/doc/windows/Win3...
All driven by win32 sdk parsing and metadata.
But suppose we want to roll our own, because we tend to prefer `winapi` but it lacks definition. That's not too terrible either:
• https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...
• https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...
• https://github.com/MaulingMonkey/thindx-xaudio2/blob/master/...
I could more heavily lean on my macros ala `windows`, but I went the route of manual control for better doc comments, more explicit control of thread safety traits to match the existing C++ codebase, etc.
Is there some pointer casting? Yes. Is it annoying or likely to be what breaks? No. What is annoying?
• Stacked borrows and narrowing spatial provenance ( https://github.com/retep998/winapi-rs/issues/1025 - this can be "solved" by sticking to pointers ala `windows`, or by choosing a different provenance model like rustc might be doing?)
• Guarding against panics unwinding over an FFI boundary. This is at least being worked on, but remains unfinished ( https://rust-lang.github.io/rfcs/2945-c-unwind-abi.html )
• Edge case ABI weirdness specific to C++ methods ( https://devblogs.microsoft.com/oldnewthing/20220113-00/?p=10... , https://github.com/retep998/winapi-rs/issues/523 )
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Trying to compile rust library on Windows
Is winapi = { version = "0.3.9", features = ["winuser"] } in [target.'cfg(windows)'.dependencies]? All the missing symbols are functions in module winapi::um::wincrypt (see https://docs.rs/winapi/0.3.9/winapi/um/wincrypt/index.html#functions ) and the crate's Git repo at https://github.com/retep998/winapi-rs contains all the import libs and export defs for the corresponding DLLs in directory x86_64. As crypt32.dll ships with windows by default, I think this is all that would be needed for building on a windows PC.
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I seen people say that () is similar to void in C. But what is similar to void*?
The std library provides the type c_void for FFI, which is an enum with two variants. Some libraries have their own version, winapi for example defines c_void as an enum with no variants, making it identical to !. Finally, whenever the std needs a pointer with no particular type, they tend to reach for *const (), see ptr::to_raw_parts.
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Kernel Headers for Windows could soon make it into windows-rs
This would be a community driven project for now but I have high hopes considering we already had projects like winapi and Trantect/winapi-rs.
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More malware is shifting to Rust
Can't you choose to control what OS APIs you use if you use crates such as libc and winapi, or just directly using extern "C" { ... }/extern "system" { ... }, or even inline assembly for syscalls with llvm_asm! or asm!?
- Noob question - Can I see what my used cargo crate has inside?
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Building Outer Wonders, our Rust/SDL2 puzzle game, for Windows
Thank you! For SDL2 access, we're using custom bindings over the sdl2-sys crate, along with custom bindings for OpenGL and Vulkan access, and the winapi crate for Direct3D 11 access (as well as access to a few Windows APIs).
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Hey Rustaceans! Got an easy question? Ask here (23/2021)!
What is the difference between the winapi crate and the windows crate? Are they the same thing, and is one better than the other?
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The playable demo of Outer Wonders, our cute, colorful and Rust-powered puzzle game, is live on itch.io for Windows and Linux! Thank you Rust community for creating such awesome tools!
Turns out OpenGL and Vulkan sometimes behave weirdly on Windows machines (some OpenGL drivers use a huge amount of CPU power and create unexpected sync points; I also ran into this very weird driver crash while testing our Vulkan-powered version of Outer Wonders which is scary), so we implemented Direct3D 11 support using the winapi crate, which was much of a relief (D3D11 is an ideal rendering API when it comes to supporting Windows because it allows you target hardware with Windows versions going as far back as Vista, and from my experience, Direct3D drivers have a more consistent and reliable behavior). We didn't have to bring significant changes to our abstraction layer to add Direct3D 11 support.
- Official WinRT+Win32 Crate for Rust
rust-playground
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Rust: Box Is a Unique Type
If you have an object that's !Unpin, then Miri will not apply uniqueness rules to anything containing it [0], including boxes and &mut references. (In the example code, replacing the PhantomPinned with a () will make Miri complain again.) This is considered a temporary (if long-lived) measure to allow async executors to manipulate pinned futures without invalidating all their references and whatnot. Thus, it might be seen as undetected UB, in lieu of a permanent solution.
[0] https://play.rust-lang.org/?version=stable&mode=debug&editio...
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Fivefold Slower Compared to Go? Optimizing Rust's Protobuf Decoding Performance
That would be true if you used `Vec::clear` too, it doesn't allocate a new vector. My point was that you still end up running Drop implementations with RepeatedField, just not all at once. See https://play.rust-lang.org/?version=stable&mode=debug&editio...
- Xz: Can you spot the single character that disabled Linux landlock?
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How to Lose Control of Your Shell
That's a valid Unix path, but rust's quoting does nothing to stop it: https://play.rust-lang.org/?version=stable&mode=debug&editio...
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Borrow Checking Without Lifetimes
Self-referential structs work fine in Rust and always have.
https://play.rust-lang.org/?version=stable&mode=debug&editio...
The compiler will correctly prevent you from moving the value.
The other way to have a struct that starts out as non-self-referential and then becomes self-referential can be achieved with `unsafe` and `Pin::new_unchecked`, which is how `async {}` is handled.
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Improving Interoperability Between Rust and C++
In rust as currently stands: https://play.rust-lang.org/?version=stable&mode=debug&editio...
On the other hand, both this wrapper and yours are counterproductive if the element size is dynamic (e.g. perhaps you're dealing with some nonsense like:)
struct ITableColumn {
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New Linux glibc flaw lets attackers get root on major distros
Overflow checks turn into two's compliments' wrapping, but that's only considered acceptable because bounds checks are not turned off.
https://play.rust-lang.org/?version=stable&mode=release&edit...
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Atomics and Concurrency
I have no idea what you're talking about, but it sounds unnecessarily complicated and why I don't use Rust for any serious work.
This demonstrates the ABA problem in safe Rust: https://play.rust-lang.org/?version=stable&mode=debug&editio...
Substitute the sleep with a combination of doing computation/work and the OS thread scheduler, and you can see how the bug surfaces.
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Rust 🦀 Installation + Hello World
You can also try Rust online using the Rust playground: https://play.rust-lang.org/
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4B If Statements
(Click ... beside build to get assembly) https://play.rust-lang.org/?version=stable&mode=release&edit...
Unfortunately the go playground doesn't seem to support emitting assembly?
What are some alternatives?
windows-rs - Rust for Windows
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
rust-windows-dll - Macro for dynamically loading windows dll functions
trunk - Build, bundle & ship your Rust WASM application to the web.
rand - A Rust library for random number generation.
mdBook - Create book from markdown files. Like Gitbook but implemented in Rust
core-foundation-rs - Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS
Rocket - A web framework for Rust.
rust-sdl2 - SDL2 bindings for Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
sys-mount - High level FFI binding around the sys mount & umount2 calls, for Rust
sqlx - 🧰 The Rust SQL Toolkit. An async, pure Rust SQL crate featuring compile-time checked queries without a DSL. Supports PostgreSQL, MySQL, and SQLite.