wii-u-gc-adapter
sdl12-compat
wii-u-gc-adapter | sdl12-compat | |
---|---|---|
10 | 13 | |
232 | 187 | |
- | 0.0% | |
0.0 | 7.0 | |
about 2 years ago | 9 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wii-u-gc-adapter
- Using Nintendo Official GameCube Controller Adapter on Steam Deck?
- Can you use a generic GameCube controller adapter on Ubuntu ? (Without using Dolphin) Any drivers or something like that ?
- The GameCube controller adapter for the Nintendo Switch works natively plugged into the Dock.
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Gamecube controller doesn't work on Multiversus
this has worked for me before: https://github.com/ToadKing/wii-u-gc-adapter
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Gamecube controller support with Rivals on Linux
(assuming you are talking about rivals of aether), i have played for some time using the https://github.com/ToadKing/wii-u-gc-adapter driver which is the only one that seemed to work with the mayflash adapter on wii-u mode. Its not a very good experience compared to windows since the game does not recognize the game as a gamecube controller but it sees it as an xbox pad, so the stick sensitivity feels off
- Struggling to get the SDL2 gamecube controller support to work
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Can't dash dance with my new controller
Ok, thx it works now. I just had to switch to wii u mode on the adapter. it was super dumb, and it worked out of the box on linux : for linux users : just git clone https://github.com/ToadKing/wii-u-gc-adapter and it will work. You can also overclock the adapter under linux by git cloning https://github.com/HannesMann/gcadapter-oc-kmod and do what the readme says
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https://np.reddit.com/r/linuxquestions/comments/me7sv1/gamecube_controller_adapter_on_fedora_33/gse5xo4/
cd git clone https://github.com/ToadKing/wii-u-gc-adapter cd wii-u-gc-adapter make
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Gamecube controller adapter on Fedora 33
And then you need to clone the repo. I suggest cloning it in your home directory.
sdl12-compat
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Released a new version of Notan, a SDL-like library made in rust
I'm just glad so many of the SDL 1.2.x-era games dynamically linked SDL so I can use sdl12-compat to stick them on top of SDL 2.x's non-modesetting fullscreening and PulseAudio support.
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US NGO Consumer Reports also reporting on C and C++ safety for product development.
Thankfully, most people don't statically link SDL 1.2, so it's possible to use sdl12compat to rebase them on top of SDL 2.x's non-modesetting fullscreening support, among other things.
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Old linux ports
There have been some efforts to keep them working: http://www.improbability.net/loki/ https://github.com/libsdl-org/sdl12-compat/
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Apple 2 Emulation (via Ports)
I've been determined to get the only system not on the device working in some way. The biggest issue to the Apple II systems not being present is that all the emulators are not written in SDL2 and the only Apple II emulator written in SDL2 (shamusworld) is far from perfect. So I tried my hand at something: What if I could wrap SDL1.2 to SDL2 against linapple? My brother showed me on github sdl12-compat https://github.com/libsdl-org/sdl12-compat. Amazingly enough, we have results. Now it's not going to be as functional this way like having RetroArch to configure things, but I have over twenty Apple II games pre-configured with controls thus far.
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Has anyone managed to run Yuppie Psycho on the Steam Deck?
You need this compatibility library and you can drop it into the "lib" folder in the game files.
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sdl-compat 1.2.52 Debuts As Initial SDL-1.2-Atop-SDL-2.0 Release
Here's the only useful link from the article: https://github.com/libsdl-org/sdl12-compat/releases/tag/release-1.2.52
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How I got the Psychonauts 1 native port to run
It looks like the multiple monitor issue was known and theoretically fixed? https://github.com/libsdl-org/sdl12-compat/issues/38
- Gaming on X11 vs XWayland
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Is Wayland ready for gaming?
Really old Linux games based on SDL1 can also work on Wayland by using the SDL1 on SDL2 wrapper in combination with a recent SDL2 build (I've been successful with Psychonauts this way, and it even solved some weird windowing problems with the game)
What are some alternatives?
gcadapter-oc-kmod - Kernel module for overclocking the Nintendo Wii U/Mayflash GameCube adapter.
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
SDL - DEPRECATED: Official development moved to GitHub
hidapi - A Simple cross-platform library for communicating with HID devices
PicoBoot - Raspberry Pi Pico (RP2040) based IPL replacement modchip for GameCube
termux-sdl - termux sdl plugin
SDL - Simple Directmedia Layer
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
gamescope - SteamOS session compositing window manager