wii-u-gc-adapter
Tool for using the Wii U GameCube Adapter on Linux (by ToadKing)
gcadapter-oc-kmod
Kernel module for overclocking the Nintendo Wii U/Mayflash GameCube adapter. (by hannesmann)
wii-u-gc-adapter | gcadapter-oc-kmod | |
---|---|---|
10 | 10 | |
232 | 68 | |
- | - | |
0.0 | 4.8 | |
about 2 years ago | about 2 months ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
wii-u-gc-adapter
Posts with mentions or reviews of wii-u-gc-adapter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-19.
- Using Nintendo Official GameCube Controller Adapter on Steam Deck?
- Can you use a generic GameCube controller adapter on Ubuntu ? (Without using Dolphin) Any drivers or something like that ?
- The GameCube controller adapter for the Nintendo Switch works natively plugged into the Dock.
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Gamecube controller doesn't work on Multiversus
this has worked for me before: https://github.com/ToadKing/wii-u-gc-adapter
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Gamecube controller support with Rivals on Linux
(assuming you are talking about rivals of aether), i have played for some time using the https://github.com/ToadKing/wii-u-gc-adapter driver which is the only one that seemed to work with the mayflash adapter on wii-u mode. Its not a very good experience compared to windows since the game does not recognize the game as a gamecube controller but it sees it as an xbox pad, so the stick sensitivity feels off
- Struggling to get the SDL2 gamecube controller support to work
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Can't dash dance with my new controller
Ok, thx it works now. I just had to switch to wii u mode on the adapter. it was super dumb, and it worked out of the box on linux : for linux users : just git clone https://github.com/ToadKing/wii-u-gc-adapter and it will work. You can also overclock the adapter under linux by git cloning https://github.com/HannesMann/gcadapter-oc-kmod and do what the readme says
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https://np.reddit.com/r/linuxquestions/comments/me7sv1/gamecube_controller_adapter_on_fedora_33/gse5xo4/
cd git clone https://github.com/ToadKing/wii-u-gc-adapter cd wii-u-gc-adapter make
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Gamecube controller adapter on Fedora 33
And then you need to clone the repo. I suggest cloning it in your home directory.
gcadapter-oc-kmod
Posts with mentions or reviews of gcadapter-oc-kmod.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-22.
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How would I got about using/making Akmod for a kernel module
I have the source for a kernel module I use https://github.com/HannesMann/gcadapter-oc-kmod , and can go about making and inserting the .ko file fine with make and insmod respectfully.
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Is it possible to "overclock" gamepads on Linux
I know this is possible with wired gamecube controller adapters: https://github.com/HannesMann/gcadapter-oc-kmod
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Mayflash 4 Ports adapter @ 125hz
looks like the repo has a PKGBUILD
- Getting Slippi set up on Linux
- Trying to increase gamecube adapter polling rate but stuck on first step.
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need help to install game cube controller adaapter overclocking
``` git clone https://github.com/HannesMann/gcadapter-oc-kmod
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Slippi Super Smash Bros Melee guide on Fedora 35
The polling rate is 125Hz-ish by default. Use https://github.com/HannesMann/gcadapter-oc-kmod to fix that (git clone https://github.com/HannesMann/gcadapter-oc-kmod ; cd gcadapter-oc-kmod; make && sudo insmod gcadapter_oc.ko)
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Loading a kernel module on boot
I have a kernel module that I want to be loaded on startup. When I run *sudo insmod gcadapter_oc.ko* it only works until I reboot. I've looked in the wiki and some forums on how to do it via a startup script but I can't seem to understand. The commands I'd need to run in such a script are: 1) cd Downloads/gcadapter-oc-kmod-master 2) sudo insmod gcadapter_oc.ko
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Can't dash dance with my new controller
Ok, thx it works now. I just had to switch to wii u mode on the adapter. it was super dumb, and it worked out of the box on linux : for linux users : just git clone https://github.com/ToadKing/wii-u-gc-adapter and it will work. You can also overclock the adapter under linux by git cloning https://github.com/HannesMann/gcadapter-oc-kmod and do what the readme says
What are some alternatives?
When comparing wii-u-gc-adapter and gcadapter-oc-kmod you can also consider the following projects:
dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
ssbm-nix - Nix expressions for Super Smash Bros. Melee players.
sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.
slippi-netplay-nix
hidapi - A Simple cross-platform library for communicating with HID devices
XInputTest - Xbox 360 Controller (XInput) Polling Rate Checker
PicoBoot - Raspberry Pi Pico (RP2040) based IPL replacement modchip for GameCube
SDL - Simple Directmedia Layer