widdershins
widdershins | bullet-mania | |
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5 | 14 | |
1,458 | 16 | |
1.0% | - | |
0.0 | 7.0 | |
about 2 months ago | 3 months ago | |
JavaScript | TypeScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
widdershins
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Been working on a tutorial to help indies make scalable multiplayer games, looking for feedback before I officially share
You may want to look into other tooling to redesign your Swagger into easier to follow documentation such as: https://github.com/Mermade/widdershins
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Generating docs from OpenAPI Spec
Widdershins đź‘Ž
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How to Build a Good API That Won’t Embarrass You
What if you don’t want Swagger, and prefer something simpler? A popular alternative is Slate—a static API you can build and expose on your URL. Something in-between that’s also worth recommending is a combination of widdershins and api2html. It’ll allow you to generate Slate-like docs from Swagger’s definition.
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Create and deploy API documentation to Kubernetes
First you need to install node.js, npm and Widdershins. To install Widdershins run:
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Ask HN: Is OpenAPI Documentation Superior?
You can do both. Widdershins converts an OpenAPI definition to the markdown format used by Slatedocs. https://github.com/mermade/Widdershins
bullet-mania
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Launching Change Logs: April 2023
Bullet Mania, a demo game to showcase building scalable multiplayer games with Hathora We know that building multiplayer games can feel nearly impossible for indie game developers. Bullet Mania showcases how simple it can be to build scalable, production-ready games with Hathora. Bullet Mania is completely open source and is able to scale to thousands of matches just by deploying on Hathora Cloud and integrating with Hathora’s SDK. It utilizes our new Lobby Service APIs to make integration even more streamlined. Check out our step-by-step guide to get started: Bullet Mania.
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Communicate between Unity Project and Website
If latency is a concern, you probably need a backend that can handle websocket connections as well as UDP connections from Unity clients (possible I am misunderstanding your game's setup). A game-focused hosting solution like Hathora would be a good fit here because you will be able to minimize latency and get access to APIs that are made for game developers. Here's an open-source tutorial game that shows a multiplayer web game running on Hathora (disclosure: I am a founding engineer at Hathora). We also have a Unity plugin launching later this week, I can notify you when I launches if you have interest.
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What do you guys think of https://gamedevacademy.org/ for learning?
If you happen to prefer looking through a fully functional game with a working lobby system, you can check out this tutorial game I worked on: https://github.com/hathora/bullet-mania
- Scalable Multiplayer Game Example - Bullet Mania (open-source w/ docs)
- Show HN: Building an infinitely scalable multiplayer game
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Need pointers to build cloud like server architecture multiplayer without matchmaking
I listed those in order of player base size requirements. If your player base is small or new, then private matches are the best place to start. I recently launched a demo game that is aimed to help indies build this functionality
- Bullet Mania - a topdown multiplayer game I made to help teach others make multiplayer game
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New user, trying to learn
If you want to build multiplayer games, here's a fully open-source game with a step-by-step guide that I worked on: https://bullet-mania.netlify.app/
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is it easier to make a downloadable multiplayer game or an html multiplayer game?
I am currently working on a tool to help make it even easier for indies to make multiplayer games. Just launched a fully open-source web game tutorial, and I am working on a Godot tutorial next. I can update you when that tutorial is ready!
What are some alternatives?
swagger2markup - A Swagger to AsciiDoc or Markdown converter to simplify the generation of an up-to-date RESTful API documentation by combining documentation that’s been hand-written with auto-generated API documentation.
hathora-cloud-sdks - SDKs for interacting with the Hathora Cloud API
fastify-swagger - Swagger documentation generator for Fastify
examples - Phaser 3 Examples
slate - Beautiful static documentation for your API
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
swagger-cli - Swagger 2.0 and OpenAPI 3.0 command-line tool
builder - Multiplayer game framework
api2html - A CLI tool to transform Swagger/OpenAPI/AsyncAPI docs to beautiful HTML pages via Shins/Widdershins.
cli
openapi-snippet - Generates code snippets for given Swagger / Open API documents
curriculum - The open curriculum for learning web development