etl
Thrust
etl | Thrust | |
---|---|---|
3 | 4 | |
212 | 4,839 | |
- | - | |
9.3 | 6.9 | |
5 months ago | 3 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
etl
- Simple linear algebra library (class).
-
Is it common to define a template class only in a header?
There are also countless libraries that do this. Check out ETL as an example. Notice that yea, you might have some trouble compiling this in parallel, but generally when you work with codebases over a million lines, you are compiling multiple binaries, which CAN be compiled in parallel. And since you only ever include things once, you technically don't need the pragma in your headers (though I usually put it or include guards there just to be nice). Additionally, it's less work for your preprocessor and compiler since it has fewer includes to process, and it doesn't need to deal with the forward declarations we normally paste all over the place with .h/.cpp architectures. Of course, main.cpp takes a hot minute to compile. But it also doesn't need to compile other cpp files in this binary, so it does benefit from that.
-
Question about the return type of inherited member functions.
Some examples are Matrix Template Library, Blitz++, Expression Template Library, the popular Eigen and the industry standard Armadillo.
Thrust
-
AMD's CDNA 3 Compute Architecture
this is frankly starting to sound a lot like the ridiculous "blue bubbles" discourse.
AMD's products have generally failed to catch traction because their implementations are halfassed and buggy and incomplete (despite promising more features, these are often paper features or career-oriented development from now-departed developers). all of the same "developer B" stuff from openGL really applies to openCL as well.
http://richg42.blogspot.com/2014/05/the-truth-on-opengl-driv...
AMD has left a trail of abandoned code and disappointed developers in their wake. These two repos are the same thing for AMD's ecosystem and NVIDIA's ecosystem, how do you think the support story compares?
https://github.com/HSA-Libraries/Bolt
https://github.com/NVIDIA/thrust
in the last few years they have (once again) dumped everything and started over, ROCm supported essentially no consumer cards and rotated support rapidly even in the CDNA world. It offers no binary compatibility support story, it has to be compiled for specific chips within a generation, not even just "RDNA3" but "Navi 31 specifically". Etc etc. And nobody with consumer cards could access it until like, six months ago, and that still is only on windows, consumer cards are not even supported on linux (!).
https://geohot.github.io/blog/jekyll/update/2023/06/07/a-div...
This is on top of the actual problems that still remain, as geohot found out. Installing ROCm is a several-hour process that will involve debugging the platform just to get it to install, and then you will probably find that the actual code demos segfault when you run them.
AMD's development processes are not really open, and actual development is silo'd inside the company with quarterly code dumps outside. The current code is not guaranteed to run on the actual driver itself, they do not test it even in the supported configurations.
it hasn't got traction because it's a low-quality product and nobody can even access it and run it anyway.
-
Parallel Computations in C++: Where Do I Begin?
For a higher level GPU interface, Thrust provides "standard library"-like functions that run in parallel on the GPU (Nvidia only)
-
What are some cool modern libraries you enjoy using?
For GPGPU, I like thrust. C++-idiomatic way of writing CUDA code, passing between host and device, etc.
-
A vision of a multi-threaded Emacs
Users should work with higher level primitives like tasks, parallel loops, asynchronous functions etc. Think TBB, Thrust, Taskflow, lparallel for CL, etc.
What are some alternatives?
blitz - Blitz++ Multi-Dimensional Array Library for C++
CUB - THIS REPOSITORY HAS MOVED TO github.com/nvidia/cub, WHICH IS AUTOMATICALLY MIRRORED HERE.
mtl4 - Matrix Template Library
ArrayFire - ArrayFire: a general purpose GPU library.
realbloom - 🌠Bloom Simulation Software for Windows
Boost.Compute - A C++ GPU Computing Library for OpenCL
HPX - The C++ Standard Library for Parallelism and Concurrency
moodycamel - A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Taskflow - A General-purpose Parallel and Heterogeneous Task Programming System
moderngpu - Patterns and behaviors for GPU computing
NCCL - Optimized primitives for collective multi-GPU communication
libcds - A C++ library of Concurrent Data Structures