whiskers
YarnSpinner
whiskers | YarnSpinner | |
---|---|---|
2 | 41 | |
257 | 2,218 | |
- | 1.1% | |
1.9 | 8.2 | |
over 2 years ago | 2 days ago | |
GDScript | C# | |
MIT License | MIT License |
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whiskers
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Godot for GUI
Whiskers. An old Visual Dialogue Editor. Opensource. https://github.com/LittleMouseGames/whiskers
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What's a good android engine for an old-school writer?
Something to note, if you browse the Godot feeds (reddit, twitter) you will see that a lot of people create dialogue editors in it. This is because creating these tools in Godot is pretty easy (I have made on in the past too called Whiskers) so this may be a good candidate if you are looking for something more flexible
YarnSpinner
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Dialogue system with scriptable objects
Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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Dialogue System Implementations
I looked into other solutions, but haven't tested them yet: (Ink)[https://www.inklestudios.com/ink/] (Yarn)[https://yarnspinner.dev/]
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How to make a Visual Novel 2D and 3D Hybrid, solo?
I am currently working on a 3d Unity game that uses a classic visual novel interface for conversations with NPCs. I am using Yarnspinner for the VN parts. It's a very powerful and flexible middleware that allows you to write your dialogue trees in a very simple domain-specific language.
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What do you guys use to outline quests and branching dialogue?
I recommend looking into Yarn
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How to allow replies in dialogue system (unity + C#)
After writing several own dialogue solutions, I decided to use Yarnspinner as a dialogue scripting solution for my latest project. It's really powerful, flexible and easy to use. I see no reason why I would ever want to invent my own again. It comes with a sample dialogue UI, but the website has a guide for how to create your own.
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Looking for a software to design dialogue paths
Please have a look at Yarn or Twine :)
- Ink – inkle's narrative scripting language
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Game dev as a person who enjoys writing stories?
Find ways to tell those stories without complex mechanics. Visual novels and text adventures are a great example. If you have a budget, hire a good artist and maybe look into voice over actors. If you're short on budget, look into AI to generate images and even to do voice over. As for tools you have Twine, Ink and YarnSpinner, to name s few and, in terms of game engine, don't lose too much time picking one. Whether is Unity, Unreal, GameMaker, Phaser, Pygame or just HTML with vanilla JS, go with whatever makes you feel comfortable and requires the lowest amount of effort for you to start doing something.
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New to game development, need help choosing an engine to start making crpgs like disco elysium
Yarn spinner
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I'm trying to redo my dialogue box -- feedback wanted! (left is new, right is old)
It’s a package for Unity. It handles all the dialogue stuff for you, and gives you software to write dialogue too. You can check it out on their website https://yarnspinner.dev
What are some alternatives?
godot-gameplay-systems - ⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
ink - inkle's open source scripting language for writing interactive narrative.
godot-clyde-dialogue - Clyde Dialogue Language Importer and interpreter for Godot.
godot-ink - Ink integration for Godot Engine.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
RenPy - The Ren'Py Visual Novel Engine
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
ink - inkle's open source scripting language for writing interactive narrative.
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
Godot-Open-Dialogue-Expansion - This is my branch of J.Sena's project Godot Open Dialogue, a JSON-based non-linear conversation system for Godot projects.
twinejs - Twine, a tool for telling interactive, nonlinear stories