whiskers
Godot-Open-Dialogue-Expansion
whiskers | Godot-Open-Dialogue-Expansion | |
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2 | 1 | |
257 | 24 | |
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1.9 | 4.8 | |
over 2 years ago | over 3 years ago | |
GDScript | GDScript | |
MIT License | Creative Commons Zero v1.0 Universal |
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whiskers
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Godot for GUI
Whiskers. An old Visual Dialogue Editor. Opensource. https://github.com/LittleMouseGames/whiskers
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What's a good android engine for an old-school writer?
Something to note, if you browse the Godot feeds (reddit, twitter) you will see that a lot of people create dialogue editors in it. This is because creating these tools in Godot is pretty easy (I have made on in the past too called Whiskers) so this may be a good candidate if you are looking for something more flexible
Godot-Open-Dialogue-Expansion
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JRPG in Godot?
I'm not sure if I can offer any useful insight here, but I also came to Godot from RPGMaker, and for a pretty similar reason (realizing that my custom battle system would be easier to execute in a versatile engine than by trying to learn the entire code of RPGMaker repurpose its existing battle system). I never got very far in my project using RpgMaker, but I did learn the program well enough. I haven't gotten that far in Godot either honestly, but I've been trying to build the necessary components for the RPG I'm making one at a time. the first thing I did was build a dialogue system by adding to another creator's project, Godot Open Dialogue. ( here it is: https://github.com/grahamoverby/Godot-Open-Dialogue-Expansion ). it's designed with the assumption that cutscenes are managed by a singleton, and you can put commands in your dialogue files for the singleton to execute -- in other words, similar to the RPGmaker event scripting system except you define every command yourself. so maybe you'll find that to be a good starting point. just like RPGMaker, I was surprised to find how many resources created by other devs there are, that you can use yourself or build off of. even if you don't end up using them, you can learn from them by looking at the code! now I'm working on a graphics system involving simple 2D shadows. next is the battle system. I'm by no means good at Godot yet but if there's anything else I can help you with as someone who's also learning, let me know.
What are some alternatives?
godot-gameplay-systems - ⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
godot-clyde-dialogue - Clyde Dialogue Language Importer and interpreter for Godot.
saywhat_godot - A branching dialogue manager for the Godot game engine powered by SayWhat
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
godot-jigglebones - An addon that brings jigglebones to Godot Engine 4.0.
AutotileEditor - Addon Godot - Convert tilesets, autotiles and autotiles animated from RPG Maker to tilesets of Godot
godot-interpolated-camera3d - Provides an InterpolatedCamera3D node that replicates its 3.2.x functionality (and more)
GDYarn - A YarnSpinner Gdscript implementation that is able to parse and interpret scripts written in the yarn language.
godot_reader_tutorial