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JRPG in Godot?
I'm not sure if I can offer any useful insight here, but I also came to Godot from RPGMaker, and for a pretty similar reason (realizing that my custom battle system would be easier to execute in a versatile engine than by trying to learn the entire code of RPGMaker repurpose its existing battle system). I never got very far in my project using RpgMaker, but I did learn the program well enough. I haven't gotten that far in Godot either honestly, but I've been trying to build the necessary components for the RPG I'm making one at a time. the first thing I did was build a dialogue system by adding to another creator's project, Godot Open Dialogue. ( here it is: https://github.com/grahamoverby/Godot-Open-Dialogue-Expansion ). it's designed with the assumption that cutscenes are managed by a singleton, and you can put commands in your dialogue files for the singleton to execute -- in other words, similar to the RPGmaker event scripting system except you define every command yourself. so maybe you'll find that to be a good starting point. just like RPGMaker, I was surprised to find how many resources created by other devs there are, that you can use yourself or build off of. even if you don't end up using them, you can learn from them by looking at the code! now I'm working on a graphics system involving simple 2D shadows. next is the battle system. I'm by no means good at Godot yet but if there's anything else I can help you with as someone who's also learning, let me know.
Stats
Basic Godot-Open-Dialogue-Expansion repo stats
1
24
4.8
over 3 years ago
thetainfelix/Godot-Open-Dialogue-Expansion is an open source project licensed under Creative Commons Zero v1.0 Universal which is not an OSI approved license.
The primary programming language of Godot-Open-Dialogue-Expansion is GDScript.
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