wgshadertoy VS generative-art

Compare wgshadertoy vs generative-art and see what are their differences.

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wgshadertoy generative-art
3 3
85 41
- -
8.3 2.5
4 months ago 7 months ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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wgshadertoy

Posts with mentions or reviews of wgshadertoy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-21.

generative-art

Posts with mentions or reviews of generative-art. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-02.
  • What I've learned about flow fields so far
    2 projects | news.ycombinator.com | 2 Jan 2024
    Thanks! Some splits are randomly generated by traversing the line and each point has a small chance (5% or so) to create a split and change color. I've tried other techniques as well where lines change color by which region of the the canvas they are in etc.

    I even wrote a small UI using Rust and egui to render the drawings in real-time just to play around with that specific part. It looks like this https://imgur.com/a/Zfp1ls3 and is open source https://github.com/damoonrashidi/generative-art/tree/develop...

  • Roast my Rust
    1 project | /r/rust | 12 Nov 2022
    Repo can be found here, and some places in particular that I'm assuming are bad are my pointmap implementation where I couldn't really figure out how top make it take a single generic for the struct that is then used for the new function as well (the is totally superfluous but I couldn't really figure out how to make it work without it). Also not sure if this map a value from range A to range B is supposed to look like this, because it felt very verbose.
  • OpenRNDR or Processing?
    1 project | /r/creativecoding | 11 Aug 2022
    I tried openrndr when I started learning kotlin and really liked it. The APIs were pretty close to what I was doing myself before I discovered it. Granted it felt like I abused the framework a bit since all I wanted to get out of it was a jpg or SVG. But ye, could highly recommend, great product. Here's a link to the stuff I made with it https://github.com/damoonrashidi/generative-art but it's all "learning kotlin" stuff so code quality wise it's a bit lacking I'd guess, and it's probably not very idiomatic.

What are some alternatives?

When comparing wgshadertoy and generative-art you can also consider the following projects:

bevy_shadertoy_wgsl - A Shadertoy clone for the Bevy game engine. The glsl language is replaced by wgsl.

rusty_art - Creative coding and optical illusions in Rust.

silicate - Pure Rust GPU image compositor for Procreate file format.

libpd-rs - Safe rust abstractions over libpd.

wgs - WGSL based pixel shader format that can run on native and Web.

wrend - A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.

wgs-player - WGS player for the Web

astro-nannou-starter - A minimal boilerplate for Astro / Vite with the Nannou creative framework (Rust → WASM). Supports multiple sketches + hot-reload.

wgshader-examples - Examples for wgshadertoy

rustmas - Christmas lights controller capable of displaying 3D animations

golrs - Game Of Life using webgpu, written in Rust

generative-art - My personal project for generative art.