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Generative-art Alternatives
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wrend
A framework-agnostic Rust/WASM + WebGL2 Rendering library, compatible with calling from both Rust and JavaScript on the web.
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rototiller
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SaaSHub
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generative-art reviews and mentions
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What I've learned about flow fields so far
Thanks! Some splits are randomly generated by traversing the line and each point has a small chance (5% or so) to create a split and change color. I've tried other techniques as well where lines change color by which region of the the canvas they are in etc.
I even wrote a small UI using Rust and egui to render the drawings in real-time just to play around with that specific part. It looks like this https://imgur.com/a/Zfp1ls3 and is open source https://github.com/damoonrashidi/generative-art/tree/develop...
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Roast my Rust
Repo can be found here, and some places in particular that I'm assuming are bad are my pointmap implementation where I couldn't really figure out how top make it take a single generic for the struct that is then used for the new function as well (the is totally superfluous but I couldn't really figure out how to make it work without it). Also not sure if this map a value from range A to range B is supposed to look like this, because it felt very verbose.
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OpenRNDR or Processing?
I tried openrndr when I started learning kotlin and really liked it. The APIs were pretty close to what I was doing myself before I discovered it. Granted it felt like I abused the framework a bit since all I wanted to get out of it was a jpg or SVG. But ye, could highly recommend, great product. Here's a link to the stuff I made with it https://github.com/damoonrashidi/generative-art but it's all "learning kotlin" stuff so code quality wise it's a bit lacking I'd guess, and it's probably not very idiomatic.
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The primary programming language of generative-art is Rust.
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