webxr-samples VS three.js

Compare webxr-samples vs three.js and see what are their differences.

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webxr-samples three.js
17 451
959 98,992
2.0% -
6.3 9.9
about 2 months ago 4 days ago
HTML JavaScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webxr-samples

Posts with mentions or reviews of webxr-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-08.
  • WebXR wont launch in headset
    1 project | /r/virtualreality | 15 Apr 2023
    https://immersive-web.github.io/webxr-samples/ shows VR and AR supported, the demos (https://immersive-web.github.io/webxr-samples/immersive-vr-session.html) show the enter VR button but when I click it the button shakes and temporarily fades out. When the browser isn't configured correctly it says no VR detected
  • Self-Hosting VR video
    1 project | /r/WebVR | 7 Feb 2023
    In that case I would start here: https://immersive-web.github.io/webxr-samples/ use something 90%+ ready to go.
  • Youtube VR not working.
    1 project | /r/WindowsMR | 14 Jan 2023
    I've scrolled through so many Microsoft Support pages but none of them are yet to work, so I thought of coming here to get a solution. So basically, I want to watch a Youtube VR video on Microsoft Edge and when I click the headset, a pop-up asks me if I want to allow Youtube to use my headset. I allow it, and on my headset, it shows that startup screen whenever you start up an application in VR, and once it fades in, I'm still have the Microsoft Cliff House. I've tried using Edge Canary and the other version but to no avail. I even tried running various WebXR samples, but whenever I start them up, the button that shows "Exit VR" goes back to "Enter VR" 0.5 seconds later. This leads me to believe that every single WebXR content doesn't work at all. If you have any fix to this, please tell me in the replies and suggest some cool WebXR websites for me to try. Thanks!
  • What browser is recommended for Pico and WebXR - If it's the existing Pico 4 browser, is there any setting that need to be adjusted to function with a WebXR/threejs experience?
    2 projects | /r/PicoXR | 8 Nov 2022
    In your PICO 4, Does this work for you with AR & VR? https://immersive-web.github.io/webxr-samples/
  • None of the browsers showing "Allow VR device access" popup?
    1 project | /r/Vive | 24 Sep 2022
    However, when I try to view WebXR content on browsers (Chrome, Firefox, Opera), none of them show the permissions prompt and just says "VR Not Found". The WebXR part on the browser is working, https://immersive-web.github.io/webxr-samples/ says " Your browser implements the WebXR API and may be able to run Virtual Reality or Augmented Reality experiences if you are using a supported OS and the appropriate hardware." but below that no VR or AR device is detected even though my Vive Pro Eye is up and running SteamVR.
  • How do you watch 360° YouTube videos on the Index?
    1 project | /r/ValveIndex | 22 Sep 2022
    I know Edge and Firefox support WebXR (but WebVR is dead I think) and I was able to Enter VR on some example sites like https://immersive-web.github.io/webxr-samples/ while SteamVR was running. But the Youtube site offers no such thing anymore.
  • Rift S 360 youtube video's its dead right?
    1 project | /r/oculus | 12 Sep 2022
  • Stereoscopic streaming web player?
    1 project | /r/WebXR | 7 Jun 2022
    This can be seen here, or you can view the source here
  • Pixel 3 WebXR Supported?
    1 project | /r/WebXR | 5 May 2022
    Google pixel 3, android 12 https://immersive-web.github.io/webxr-samples/ has all checks ✅✔️✔️ so I'm unsure what is wrong.
  • Unity Mixed Reality Question
    1 project | /r/Unity3D | 4 May 2022
    I don't have any XR devices on me atm, but the WebXR Sample page suggests AR is supported, which afaik is the same as MR.

three.js

Posts with mentions or reviews of three.js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-05.
  • I've made game engine (I think)
    2 projects | dev.to | 5 May 2024
    Hi! With Python and ThreeJS (https://threejs.org/) I have made app to make easy 3d visualisation, which you can test in browser. Like this:
  • Implementing 3D Graphics in React
    6 projects | dev.to | 3 May 2024
    In React, there are different libraries for rendering 3D. In this article, we will focus on how to use the Three.js Library, React Three Fiber library, and the React Three Drei library for creating 3D objects.
  • Implementing Bloom Effect with Mapbox and Three.js
    3 projects | dev.to | 8 Apr 2024
    Regarding the optimization of the effect, I found an issue on the three.js GitHub repository: https://github.com/mrdoob/three.js/issues/14104 The alpha channel issue seems to be a difficult problem, which has been present since 2018. At the end of the discussion, a solution proposed by a contributor is not to modify the UnrealBloomPass but to blend the source texture and target texture in the shader.
  • Finding Stars and Affirmations in the Sky with Three.js for Ayra Starr
    2 projects | dev.to | 1 Apr 2024
    Here's how we used Three.js to place and find affirmations in the sky.
  • Ask HN: Tips to get started on my own server
    19 projects | news.ycombinator.com | 25 Mar 2024
  • Incredible JavaScript Animation Libraries
    6 projects | dev.to | 24 Mar 2024
    Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models.
  • JavaScript Libraries That You Should Know
    8 projects | dev.to | 19 Mar 2024
    7. three.js
  • React: A Mess That Shouldn't Exist In Web Development
    3 projects | dev.to | 9 Mar 2024
    Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? you will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to create my own wrapper to be able to use it.
  • JPEG XL Is a Stupid Name
    1 project | news.ycombinator.com | 5 Mar 2024
  • Things you should know before learning Three.js
    1 project | dev.to | 4 Feb 2024
    For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders.

What are some alternatives?

When comparing webxr-samples and three.js you can also consider the following projects:

unity-webxr-export - Develop and export WebXR experiences using Unity WebGL

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

webxr-raw-camera-access - The repository is MOVING to: https://github.com/immersive-web/raw-camera-access.

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

etherealengine - iR Engine - Bringing us together on the open social spatial web. 🤖 🚀 👓 🕹️ 🧑🏿‍🚀

model-viewer - Easily display interactive 3D models on the web and in AR!

marker-tracking - Additions to the WebXR Device API for Marker Tracking. Repo contacts Rik Cabanier and Piotr Bialecki

heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps

webxr-linux - Repository containing efforts in getting usable WebXR under Linux

A-Frame - :a: Web framework for building virtual reality experiences.

webxr - Repository for the WebXR Device API Specification.

framer/motion - Open source, production-ready animation and gesture library for React