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In order to allow users to use their device as a controller to adjust the position of the camera and find stars, I use the depreciated DeviceOrientationControls by patching it back into Three. In order for DeviceOrientationControls to function, we need access the user to grant access to their device's orientation. I attempt to gain access to this, alongside their camera, during a previous step of the UX using a custom composable I wrote for this purpose. You can see that permission step in the mockup video above. Once this permission is granted, we can initialize our DeviceOrienationControls with a single line.
Here's how we used Three.js to place and find affirmations in the sky.