webtransport
fastapi
webtransport | fastapi | |
---|---|---|
11 | 468 | |
805 | 71,023 | |
1.2% | - | |
9.0 | 9.8 | |
11 days ago | 7 days ago | |
Bikeshed | Python | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
webtransport
- WebGPU – All of the cores, none of the canvas
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Firefox 114 released
WebTransport is now enabled by default and will be going to release with 114. As the original Explainer notes, it enables multiple use-cases that are hard or impossible to handle without it, especially for Gaming and live streaming. It covers cases that are problematic for alternative mechanisms, such as WebSockets. Built on top of HTTP3 (HTTP2 support will be coming later). The current implementation in Firefox is passing 505 out of 565 Web-Platform Tests.
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Alternatives to WebSockets for realtime features
WebTransport is still an emerging technology. As of November 2022, WebTransport is a draft specification with W3C, and there’s always a chance that aspects related to how it works may change.
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Librespeed - a Foss speedtest
Sort of. The browser will re-use the connection if you have a bunch of resources in the HTML. When rendering it sees that it needs 2 images and 3 javascript files from the same server, so it pipelines all of those. But for requests initiated from javascript, you're going to get a new connection for each one unless you're using a library that implements the long-polling hack. SocketIO can use the long-polling hack as a fallback if websockets is not supported. HTTP/2 (formerly SPDY) gets part of the way to replacing websockets, but it's not a synchronous link. Only the client can send messages to the server and the server can only respond to those message (with websockets, either side can send messages once the connection is open). FWIW, less than 50% of websites use HTTP/2. HTTP/3's webtransport looks like it could replace websockets, but it also looks like it'll live along side websockets.
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The WebSocket Handbook
If it's streaming data like dashboard statistics the new WebTransport API might be a much better base: https://github.com/w3c/webtransport/blob/main/explainer.md
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We Got to LiveView
Are you guys looking into the Web Transport protocol for the future? Right now you have to tunnel the websocket connections over http2 and it will probably be the same for http3 afaik.
I know there is this work in progress (https://w3c.github.io/webtransport/) and websockets are probably fine for a long time but sooner or later (unless there is an update to websockets) it will probably be faster to just do normal http requests and listen on server sent events.
What are your thoughts for Liveview for the future? Will it forever stay on websockets or would you be open to change the underlying technology if / when new stuff becomes available?
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WebTransport is a proposed API to expose QUIC's datagrams and streams to JavaScript clients
The W3C draft is here: https://github.com/w3c/webtransport
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The History and Future of Socket-level Multiplexing
It's taken nearly 10 years for QUIC to be refined and adopted in the wild and we're basically there. There's even a new browser API in the works called WebTransport.
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Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC
tl;dr using WebRTC just for realtime client<->server data sucks, but WebTransport[1] is coming soon to serve that exact usecase with an easy API
WebRTC has data channels, which are currently the only way to achieve unreliable and unordered real-time communication (UDP-style) between the browser and other browsers or a server. This is pretty essential for any networked application where latency is critical, like voice and video and fast-paced multiplayer games.
As other commenters have noted, it's a royal pain in the ass to set up WebRTC if all you want is UDP-style communication between a server and browser, since you need to wrangle half a dozen other protocols in the process.
However! A new API, WebTransport[1], is actively being developed that will offer a WebSockets-like (read: super simple to set up) API for UDP-style communication. I am extremely excited about it and its potential for real-time browser-based multiplayer games (which I'm working on).
https://github.com/w3c/webtransport
fastapi
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Python: A SQLAlchemy Wrapper Component That Works With Both Flask and FastAPI Frameworks
It has been an interesting exercise developing this wrapper component. The fact that it seamlessly integrates with the FastAPI framework is just a bonus for me; I didn't plan for it since I hadn't learned FastAPI at the time. I hope you find this post useful. Thank you for reading, and stay safe as always.
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FastAPI Best Practices: A Condensed Guide with Examples
FastAPI is a modern, high-performance web framework for building APIs with Python, based on standard Python type hints.
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Building an Email Assistant Application with Burr
In this tutorial, I will demonstrate how to use Burr, an open source framework (disclosure: I helped create it), using simple OpenAI client calls to GPT4, and FastAPI to create a custom email assistant agent. We’ll describe the challenge one faces and then how you can solve for them. For the application frontend we provide a reference implementation but won’t dive into details for it.
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FastAPI Got Me an OpenAPI Spec Really... Fast
That’s when I found FastAPI.
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How to Deploy a Fast API Application to a Kubernetes Cluster using Podman and Minikube
FastAPI & Uvicorn
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Analysing FastAPI Middleware Performance
Discussion at FastAPI GitHub: https://github.com/tiangolo/fastapi/issues/2696
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LangChain, Python, and Heroku
An API application framework (such as FastAPI)
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Litestar – powerful, flexible, and highly performant Python ASGI framework
It’s been my experience that async Python frameworks tend to turn IO bound problems into CPU bound problems with a high enough request rate, because due to their nature they act as unbounded queues.
This ends up made worse if you’re using sync routes.
If you’re constrained on a resource such as a database connection pool, your framework will continue to pull http requests off the wire that a sane client will cancel and retry due to timeouts because it takes too long to get a connection out of the pool. Since there isn’t a straightforward way to cancel the execution of a route handler in every Python http framework I’ve seen exhibit this problem, the problem quickly snowballs.
This is an issue with fastapi, too- https://github.com/tiangolo/fastapi/issues/5759
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AI-Powered Image Search with CLIP, pgvector, and Fast API
Fast API.
- Ask HN: What is your go-to stack for the web?
What are some alternatives?
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AIOHTTP - Asynchronous HTTP client/server framework for asyncio and Python
Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications
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datagram - In-progress version of draft-ietf-quic-datagram
Tornado - Tornado is a Python web framework and asynchronous networking library, originally developed at FriendFeed.
stimulus_reflex - Build reactive applications with the Rails tooling you already know and love.
django-ninja - 💨 Fast, Async-ready, Openapi, type hints based framework for building APIs
geckos.io - 🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
Flask - The Python micro framework for building web applications.
ggpo - Good Game, Peace Out Rollback Network SDK
swagger-ui - Swagger UI is a collection of HTML, JavaScript, and CSS assets that dynamically generate beautiful documentation from a Swagger-compliant API.