Webtransport Alternatives
Similar projects and alternatives to webtransport
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geckos.io
🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io
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fastapi
FastAPI framework, high performance, easy to learn, fast to code, ready for production
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Appwrite
Appwrite - The Open Source Firebase alternative introduces iOS support. Appwrite is an open source backend server that helps you build native iOS applications much faster with realtime APIs for authentication, databases, files storage, cloud functions and much more!
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phoenix-liveview-counter-tutorial
🤯 beginners tutorial building a real time counter in Phoenix 1.6.7 + LiveView 0.17.9 ⚡️
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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adama-lang
A programming language for board games powered by the JVM. It is a data-centric programming language which enables building tiny persistent game servers which radically reduce engineering and operational costs for board games.
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joystick-mapper
A Rust library to map joystick input to keyboard, mouse and custom actions
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Alpine.js
A rugged, minimal framework for composing JavaScript behavior in your markup.
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turbo
The speed of a single-page web application without having to write any JavaScript
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stimulus_reflex
Build reactive applications with the Rails tooling you already know and love.
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webtransport reviews and mentions
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The WebSocket Handbook
If it's streaming data like dashboard statistics the new WebTransport API might be a much better base: https://github.com/w3c/webtransport/blob/main/explainer.md
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We Got to LiveView
Are you guys looking into the Web Transport protocol for the future? Right now you have to tunnel the websocket connections over http2 and it will probably be the same for http3 afaik.
I know there is this work in progress (https://w3c.github.io/webtransport/) and websockets are probably fine for a long time but sooner or later (unless there is an update to websockets) it will probably be faster to just do normal http requests and listen on server sent events.
What are your thoughts for Liveview for the future? Will it forever stay on websockets or would you be open to change the underlying technology if / when new stuff becomes available?
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WebTransport is a proposed API to expose QUIC's datagrams and streams to JavaScript clients
The W3C draft is here: https://github.com/w3c/webtransport
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The History and Future of Socket-level Multiplexing
It's taken nearly 10 years for QUIC to be refined and adopted in the wild and we're basically there. There's even a new browser API in the works called WebTransport.
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Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC
tl;dr using WebRTC just for realtime clientserver data sucks, but WebTransport[1] is coming soon to serve that exact usecase with an easy API
WebRTC has data channels, which are currently the only way to achieve unreliable and unordered real-time communication (UDP-style) between the browser and other browsers or a server. This is pretty essential for any networked application where latency is critical, like voice and video and fast-paced multiplayer games.
As other commenters have noted, it's a royal pain in the ass to set up WebRTC if all you want is UDP-style communication between a server and browser, since you need to wrangle half a dozen other protocols in the process.
However! A new API, WebTransport[1], is actively being developed that will offer a WebSockets-like (read: super simple to set up) API for UDP-style communication. I am extremely excited about it and its potential for real-time browser-based multiplayer games (which I'm working on).
Stats
w3c/webtransport is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
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