webtransport VS geckos.io

Compare webtransport vs geckos.io and see what are their differences.

webtransport

WebTransport is a web API for flexible data transport (by w3c)

geckos.io

🦎 Real-time client/server communication over UDP using WebRTC and Node.js http://geckos.io (by geckosio)
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webtransport geckos.io
11 5
793 1,279
1.0% 2.1%
9.1 7.0
16 days ago 4 months ago
Bikeshed TypeScript
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webtransport

Posts with mentions or reviews of webtransport. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-16.
  • WebGPU – All of the cores, none of the canvas
    7 projects | news.ycombinator.com | 16 Jul 2023
  • Firefox 114 released
    2 projects | /r/linux | 6 Jun 2023
    WebTransport is now enabled by default and will be going to release with 114. As the original Explainer notes, it enables multiple use-cases that are hard or impossible to handle without it, especially for Gaming and live streaming. It covers cases that are problematic for alternative mechanisms, such as WebSockets. Built on top of HTTP3 (HTTP2 support will be coming later). The current implementation in Firefox is passing 505 out of 565 Web-Platform Tests.
  • Librespeed - a Foss speedtest
    2 projects | /r/linux | 25 Oct 2022
    Sort of. The browser will re-use the connection if you have a bunch of resources in the HTML. When rendering it sees that it needs 2 images and 3 javascript files from the same server, so it pipelines all of those. But for requests initiated from javascript, you're going to get a new connection for each one unless you're using a library that implements the long-polling hack. SocketIO can use the long-polling hack as a fallback if websockets is not supported. HTTP/2 (formerly SPDY) gets part of the way to replacing websockets, but it's not a synchronous link. Only the client can send messages to the server and the server can only respond to those message (with websockets, either side can send messages once the connection is open). FWIW, less than 50% of websites use HTTP/2. HTTP/3's webtransport looks like it could replace websockets, but it also looks like it'll live along side websockets.
  • The WebSocket Handbook
    14 projects | news.ycombinator.com | 11 Jan 2022
    If it's streaming data like dashboard statistics the new WebTransport API might be a much better base: https://github.com/w3c/webtransport/blob/main/explainer.md
    14 projects | news.ycombinator.com | 11 Jan 2022
  • We Got to LiveView
    19 projects | news.ycombinator.com | 22 Sep 2021
    Are you guys looking into the Web Transport protocol for the future? Right now you have to tunnel the websocket connections over http2 and it will probably be the same for http3 afaik.

    I know there is this work in progress (https://w3c.github.io/webtransport/) and websockets are probably fine for a long time but sooner or later (unless there is an update to websockets) it will probably be faster to just do normal http requests and listen on server sent events.

    What are your thoughts for Liveview for the future? Will it forever stay on websockets or would you be open to change the underlying technology if / when new stuff becomes available?

  • The History and Future of Socket-level Multiplexing
    3 projects | dev.to | 6 May 2021
    It's taken nearly 10 years for QUIC to be refined and adopted in the wild and we're basically there. There's even a new browser API in the works called WebTransport.
  • Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC
    6 projects | news.ycombinator.com | 30 Dec 2020
    tl;dr using WebRTC just for realtime client<->server data sucks, but WebTransport[1] is coming soon to serve that exact usecase with an easy API

    WebRTC has data channels, which are currently the only way to achieve unreliable and unordered real-time communication (UDP-style) between the browser and other browsers or a server. This is pretty essential for any networked application where latency is critical, like voice and video and fast-paced multiplayer games.

    As other commenters have noted, it's a royal pain in the ass to set up WebRTC if all you want is UDP-style communication between a server and browser, since you need to wrangle half a dozen other protocols in the process.

    However! A new API, WebTransport[1], is actively being developed that will offer a WebSockets-like (read: super simple to set up) API for UDP-style communication. I am extremely excited about it and its potential for real-time browser-based multiplayer games (which I'm working on).

    https://github.com/w3c/webtransport

geckos.io

Posts with mentions or reviews of geckos.io. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.

What are some alternatives?

When comparing webtransport and geckos.io you can also consider the following projects:

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

React-Discord-Clone - Discord Clone using React, Node, Express, Socket-IO and Mysql

phoenix-liveview-counter-tutorial - 🤯 beginners tutorial building a real time counter in Phoenix 1.7.7 + LiveView 0.19 ⚡️ Learn the fundamentals from first principals so you can make something amazing! 🚀

Mercure - 🪽 An open, easy, fast, reliable and battery-efficient solution for real-time communications

ggpo - Good Game, Peace Out Rollback Network SDK

datagram - In-progress version of draft-ietf-quic-datagram

SkyOffice - Immersive virtual office built with Phaser, React, Redux, PeerJS, and Colyseus.

stimulus_reflex - Build reactive applications with the Rails tooling you already know and love.

localtunnel - Expose localhost servers to the Internet

grpc-web - gRPC for Web Clients