webgl-mipmaps-explainer VS glslCanvas

Compare webgl-mipmaps-explainer vs glslCanvas and see what are their differences.

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webgl-mipmaps-explainer glslCanvas
1 3
0 1,878
- -
4.9 0.0
5 months ago 10 months ago
JavaScript JavaScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

webgl-mipmaps-explainer

Posts with mentions or reviews of webgl-mipmaps-explainer. We have used some of these posts to build our list of alternatives and similar projects.

glslCanvas

Posts with mentions or reviews of glslCanvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-27.
  • What did they use?
    2 projects | /r/AskProgramming | 27 Oct 2022
  • Mechanical Watch
    1 project | news.ycombinator.com | 4 May 2022
  • The Book of Shaders
    1 project | /r/openmetaverse | 10 Jan 2022
    I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.

What are some alternatives?

When comparing webgl-mipmaps-explainer and glslCanvas you can also consider the following projects:

glslViewer - Console-based GLSL Sandbox for 2D/3D shaders

matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)

shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.

shader-doodle - A friendly web-component for writing and rendering shaders.

shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.