webgl-mipmaps-explainer
glslCanvas
webgl-mipmaps-explainer | glslCanvas | |
---|---|---|
1 | 3 | |
0 | 1,878 | |
- | - | |
4.9 | 0.0 | |
5 months ago | 10 months ago | |
JavaScript | JavaScript | |
- | MIT License |
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webgl-mipmaps-explainer
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Sharper mipmapping using shader based supersampling with WebGL
And ofc, here is the source too: https://github.com/gnikoloff/webgl-mipmaps-explainer
glslCanvas
- What did they use?
- Mechanical Watch
-
The Book of Shaders
I took a deeper dive this past weekend, and what a treat! They've embedded examples that you can interact with using a tool they've created called glslCanvas which helps make it a bit more hands on. I have always appreciated that about devs who share their work using tools like Codepen or Codesandbox because it helps make sense of what can otherwise feel extremely overwhelming.
What are some alternatives?
glslViewer - Console-based GLSL Sandbox for 2D/3D shaders
matrix-engine - webGL2 implementation (opengles2/3). ClassObject scene draw orientend framework based on crazzy fast glmatrix engine. ECMA 6 JS Project in base. Obj loader, raycast, BVH animation etc.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
shadertoy-react - 6kB "Shadertoy" like react component letting you easily render your fragment shaders in your React web projects, without having to worry about implementing the WebGL part.
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
gpu-io - A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
shader-doodle - A friendly web-component for writing and rendering shaders.
shader-web-background - Displays GLSL fragment shaders as a website background. Supports offscreen buffers and floating point textures on almost any browser and hardware. Compatible with Shadertoy.