wasmr VS SoftwareRenderer

Compare wasmr vs SoftwareRenderer and see what are their differences.

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wasmr SoftwareRenderer
1 3
74 583
- -
0.0 0.0
about 4 years ago over 3 years ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wasmr

Posts with mentions or reviews of wasmr. We have used some of these posts to build our list of alternatives and similar projects.

SoftwareRenderer

Posts with mentions or reviews of SoftwareRenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

What are some alternatives?

When comparing wasmr and SoftwareRenderer you can also consider the following projects:

SSVM - WasmEdge is a lightweight, high-performance, and extensible WebAssembly runtime for cloud native, edge, and decentralized applications. It powers serverless apps, embedded functions, microservices, smart contracts, and IoT devices.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

wabt - The WebAssembly Binary Toolkit

blend2d - 2D Vector Graphics Engine Powered by a JIT Compiler

asm-dom - A minimal WebAssembly virtual DOM to build C++ SPA (Single page applications)

vulkanizer - Advanced Vulkan rendering engine prototype

rstan - RStan, the R interface to Stan

paradigm - C++20 Vulkan and GLes rendering engine

vroom - Fast reading of delimited files

BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

readxl - Read excel files (.xls and .xlsx) into R 🖇

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.