vulkano VS Windows Terminal

Compare vulkano vs Windows Terminal and see what are their differences.

vulkano

Safe and rich Rust wrapper around the Vulkan API (by vulkano-rs)
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vulkano Windows Terminal
22 506
4,303 93,467
1.7% 0.6%
9.5 9.7
4 days ago 5 days ago
Rust C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

vulkano

Posts with mentions or reviews of vulkano. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-17.
  • Hey Rustaceans! Got a question? Ask here (16/2023)!
    15 projects | /r/rust | 17 Apr 2023
    There is also [Vulkano](https://github.com/vulkano-rs/vulkano). It has a safe high level api and lower level layers, all the way down to [ash](https://github.com/ash-rs/ash) which is more or less raw vulkan. It's more explicit and verbose than [wgpu](https://github.com/gfx-rs/wgpu) though, so maybe try wgpu first and see how you like it.
  • How to learn writing a Wayland compositor?
    6 projects | /r/rust | 25 Mar 2023
    Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
  • I made JSON.parse() 2x faster
    4 projects | /r/programming | 6 Mar 2023
  • Is C++ still the language when entering 3D programming in 2023?
    6 projects | /r/gamedev | 1 Feb 2023
    Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
  • Vulkano vs Ash?
    1 project | /r/rust | 25 Jun 2022
    Huh? What makes you think that? The commit history looks pretty active.
  • Point cloud rendering draw calls
    1 project | /r/vulkan | 16 Jun 2022
    I use rust with the vulkano library.
  • Vulkano – Safe and rich rust wrapper around the Vulkan API
    1 project | news.ycombinator.com | 25 Apr 2022
  • Vulkano - Safe and rich rust wrapper around the vulkan api
    1 project | /r/github_trends | 24 Apr 2022
  • Silverblue loads nouveau instead of installed nvidia
    3 projects | /r/silverblue | 12 Apr 2022
    rpm-ostree install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm sudo rpm-ostree uninstall akmod-nvidia sudo rpm-ostree install akmod-nvidia-470xx rpm-ostree kargs --append=rd.driver.blacklist=nouveau --append=modprobe.blacklist=nouveau --append=nvidia-drm.modeset=1 sudo systemctl reboot sudo rpm-ostree install nvidia-settings-470xx xorg-x11-drv-nvidia-470xx-power sudo rpm-ostree uninstall xorg-x11-drv-nvidia-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-devel sudo rpm-ostree install xorg-x11-drv-nvidia-470xx-cuda-devel sudo rpm-ostree install cuda-samples sudo rpm-ostree install vulkan-tools vkmark mesa-vulkan-devel sudo rpm-ostree install libshaderc-devel sudo rpm-ostree install clang clang-tools-extra libstdc++-devel sudo rpm-ostree install glib2-devel glib-devel avahi-gobject-devel sudo rpm-ostree install cairo-devel pango-devel gdk-pixbuf2-devel sudo rpm-ostree install graphene-devel gtk4-devel cairo-gobject-devel sudo systemctl reboot modinfo /usr/lib/modules/$(uname -r)/kernel/drivers/video/nvidia.ko | grep ^version find /usr/lib/modules -name nvidia.ko -exec modinfo {} \; sudo lspci -v | grep -A 20 VGA git clone https://github.com/Rust-GPU/Rust-CUDA.git git clone https://github.com/vulkano-rs/vulkano.git git clone https://github.com/Relm4/relm4.git glxgears glxinfo glxgears glxinfo vkcube vkcubepp ./teapot ./triangle ./occlusion-query ./interactive_fractal
  • A 2D Pixel Physics Simulator with Cellular Automata written in Rust
    8 projects | /r/rust | 19 Jan 2022
    I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.

Windows Terminal

Posts with mentions or reviews of Windows Terminal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-12.
  • Deleting Software I Wrote Upon Leaving Employment of a Company
    1 project | news.ycombinator.com | 15 Mar 2024
    > convince management of the value

    This presupposes that such convincing is even possible. Many, many companies have leadership that are simply terrible at identifying value. If you've never been part of a majority of developers advocating for, if not outright begging for, some huge ROI initiative to get the green light, you are very fortunate.

    There are great counterexamples, like Valve, which is known for giving developers an extreme degree of autonomy, and they benefit greatly from that approach. For each Valve, though, there are dozens of companies that manage to succeed despite themselves.

    Take Microsoft, for example. One tiny, yet representative, example: the way the Windows Terminal team handled a suggestion from Casey Muratori to take their software from abysmally slow to lightning fast:

    https://github.com/microsoft/terminal/issues/10362

    A quote from one of the Terminal developers, dismissing the suggestion:

    > I believe what you’re doing is describing something that might be considered an entire doctoral research project in performant terminal emulation as “extremely simple” somewhat combatively…

    Just how difficult was such an endeavor in actuality? Well, given that Casey implemented his own terminal emulator from scratch and incorporated the functionality he was proposing in a mere weekend... not a whole lot. Relatively minor effort for a huge return on investment. It took Casey explaining the concepts, then providing a working proof of concept, and finally a bunch of backlash online towards the Terminal team to get them to do the right thing for themselves and their users.

  • A glimpse into the universe where Windows died with the 1980s
    2 projects | news.ycombinator.com | 12 Mar 2024
    At this point ConHost.exe is open source [0] so it is maybe not a stretch to expect Microsoft to open source CMD.EXE at some point.

    Though with PowerShell being cross-platform and already open source, I personally don't think there's enough to gain in some sort of better open source CMD.EXE fork. I'd be interested in being proved wrong on that, but I'm also happy enough with PowerShell these days I'm not in a hurry to return to CMD.EXE.

    [0] https://github.com/microsoft/terminal/tree/main/src/host

  • Windows 11 looks to be getting a key Linux tool added in the future
    1 project | news.ycombinator.com | 2 Feb 2024
    "Users of Linux and macOS may well be familiar with the sudo command, used regularly in the terminal, and it looks like Windows may finally be getting its own version."

    More Linux tools are coming to Windows, especially Windows Server because the tools are good and they make it easier to administer a Windows Server.

    They are looking at adding a default TUI text editor (https://github.com/microsoft/terminal/discussions/16440) and now they are adding sudo.

    I would not be surprised if systemd or something like it gets ported or reinvented for Windows simply because it makes managing services so nice.

  • Overview over Microsoft's developer tools for Windows
    4 projects | dev.to | 19 Jan 2024
    GitHub
  • On Being Listed as an Artist Whose Work Was Used to Train Midjourney
    1 project | news.ycombinator.com | 16 Jan 2024
    >We are allowed to view and consume it, to be influenced by it, and under many circumstances even outright copy it.

    People keep saying this but it's actually much more complicated, and in many cases you can't view copyrighted content.

    An example, MicroSoft employees are not permitted to view or learn from an open source (GPL-2) terminal emulator:

    https://github.com/microsoft/terminal/issues/10462#issuecomm...

    Another example is proprietary software that may have it's source available, either intentionally or not. If you view this and then work on something related to it, like WINE for example, you are definitely at risk of being successfully sued.

    If you worked at MicroSoft and worked on Windows, you would not be able to participate in WINE development at all without violating copyright.

    If you viewed leaked Windows source code you also would not be able to participate in WINE development.

    An interesting question that I have, is whether training on proprietary, non-trade-secret sources would be allowed. Something like unreal engine, where you can view the source but it's still proprietary.

  • Terminal Smooth Scrolling
    2 projects | news.ycombinator.com | 4 Jan 2024
    Windows Terminal is pretty good and a new terminal emulator written in the last few years. No smooth scrolling, here's the GitHub issue requesting it: https://github.com/microsoft/terminal/issues/1400
  • Microsoft defends Edge's predatory practices with cringe reply on X
    2 projects | news.ycombinator.com | 14 Dec 2023
    Assume its related to this:

    https://github.com/microsoft/terminal/issues/10362

    It's nothing serious just microsoft engineers writing slow as shit code and reacting poorly to someone trying to help.

  • Should Windows have a default CLI editor?
    2 projects | news.ycombinator.com | 13 Dec 2023
    "There are plenty of offline scenarios where this would be incredibly useful. For disconnected environments, etc. There are some environments that will never connect to winget."

    Source: https://github.com/microsoft/terminal/discussions/16440#disc...

  • Windows Feature Exploration: Default CLI Text Editor
    1 project | news.ycombinator.com | 10 Dec 2023
  • Default Windows CLI Text Editor (Neovim/Emacs/edit/)
    1 project | news.ycombinator.com | 9 Dec 2023

What are some alternatives?

When comparing vulkano and Windows Terminal you can also consider the following projects:

wgpu - Cross-platform, safe, pure-rust graphics api.

Tabby - A terminal for a more modern age

Vulkan - Examples and demos for the new Vulkan API

cmder - Lovely console emulator package for Windows

vulkan-tutorial-rs - Vulkan tutorial written in Rust using Ash

sixel-tmux - sixel-tmux is a fork of tmux, with just one goal: having the most reliable support of graphics

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

PowerShell - PowerShell for every system!

vulkan-tutorial-rs - Rust version of https://github.com/Overv/VulkanTutorial

starship - ☄🌌️ The minimal, blazing-fast, and infinitely customizable prompt for any shell!

learn-wgpu - Guide for using gfx-rs's wgpu library.

refterm - Reference monospace terminal renderer