vulkanbook
imgui-java
vulkanbook | imgui-java | |
---|---|---|
1 | 5 | |
224 | 529 | |
- | - | |
8.5 | 6.3 | |
about 1 month ago | 8 days ago | |
Java | Java | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
vulkanbook
-
Went through most of LWJGL's Vulkan book, and here are some thoughts
This is the book, written for Vulkan using LWJGL 3: https://github.com/lwjglgamedev/vulkanbook. I followed most of it (12 chapters), and I must say despite encountering some nasty bugs in the text (which I filed issues and the authors promptly fix them, within 12 hours!), it was one rare of a tutorial which I can actually follow all the way up to the more advanced material and still have working codebase that does the same thing as the demo. It is excellent if you want to learn Vulkan, simply because it doesn't stop at drawing a triangle. It goes all the way to writing a deferred PBR renderer, shadows casting, and even skeletal animations and GUI.
imgui-java
- Lets-Plot: An open-source plotting library by JetBrains
-
JavaFX 19 Released
So this makes me wonder: how common is desktop app development with Java these days? I imagine there is still a lot done for internal app, but is it still viable to ship Java apps to end users? How you handle JRE distribution in that case?
Anyway also wanna shout out Dear ImGui[0]. I've been using it recently to build an interactive UI to quite complicated networking code. So far it been great for manual testing and demos, and it's fairly low maintenance once running.
[0] https://github.com/SpaiR/imgui-java
- Basic ClickGUI
-
A go-to GUI library for Kotlin
If you aren't off-put by the Blender/Unity UI style, there's also ImGUI a possibility as it has some java bindings available.
-
GUI in LWJGL
If you want a library that has an active community and a lot of examples try out imgui (java port: https://github.com/SpaiR/imgui-java). It is a C based language but seems like the port are pretty close to the original api so you can follow not only the java docs but the c/c++ ones as well. There are a few game engines that utilizes imgui in the editor because it is lightweight, easy to extend, theme and use.
What are some alternatives?
lwjgl3-demos - Demo suite for LWJGL 3
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
Sirius - Game engine powered by LWJGL. It has born by doing this series: https://www.youtube.com/watch?v=VyKE7vz65rY&list=PLtrSb4XxIVbp8AKuEAlwNXDxr99e3woGE
LWJGUI - Simple UI solution for LWJGL3
opsu - opsu! ~ an open-source osu! client
Vulkan-Tutorial-Java - Vulkan tutorial by Alexander Overvoorde ported to Java
darklaf - Darklaf - A themeable swing Look and Feel based on Darcula-Laf
vk-bootstrap4j - A java port of vk-bootstrap with LWJGL
jnativehook - Global keyboard and mouse listeners for Java.
AppRater - AppRater Library for Android
ImFrame - dear imgui + glfw framework